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Ardissa Prendergant

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ardissa PrendergantCreature 2

Legacy Content

Unique LE Medium Human Humanoid 
Source Pathfinder #175: Broken Tusk Moon pg. 39
Female human trophy hunter
Perception +9
Languages Common
Skills Acrobatics +5, Arcana +7, Crafting +7, Nature +7, Stealth +7, Survival +5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items scroll of fireball, scrolls of magic missile (2), spellbook, heavy crossbow (20 bolts), rapier (bonded item)
AC 16; Fort +4, Ref +7, Will +9
HP 30
Mesmerizing Sigil [reaction] (arcane, concentrate, enchantment) Trigger A creature targets Ardissa with a melee Strike; Effect Ardissa traces a dizzying symbol in the air. The creature must attempt a DC 18 Will save. The creature is then temporarily immune for 1 minute. Success The creature is unaffected. Failure Until the beginning of her next turn, Ardissa is concealed from the creature. Critical Failure Until the end of her next turn, Ardissa is hidden from the creature.
Speed 25 feet
Melee [one-action] rapier +9 [+4/-1] (deadly d8, disarm, finesse), Damage 1d6-2 piercingRanged [one-action] heavy crossbow +9 [+4/-1] (range increment 120 feet, reload 2), Damage 1d10-2 piercingArcane Prepared Spells DC 18, attack +10 (-4 dmg); 2nd magic missile, obscuring mist, summon animal; 1st magic missile (×2), ray of enfeeblement, true strike; Cantrips (2nd) dancing lights, daze, mage hand, ray of frost, shield
Wizard School Spell DC 18, 1 Focus Point (-4 dmg); 2nd hand of the apprentice
Drain Bonded Item [free-action] (arcane) Frequency twice per day; Effect Ardissa regains the ability to cast one spell she has already cast. She must still Cast the Spell normally. She can use this ability once to recover a 1st-level spell and once to recover a 2nd-level spell. She typically uses this ability to recover her magic missile spells