All Creatures
Abilities | Monsters | NPCs


Kereek

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

KereekCreature 5

Legacy Content

Unique CN Small Humanoid Kobold 
Source Kingmaker Adventure Path pg. 196
Male kobold spy
Perception +12; darkvision
Languages Common, Draconic
Skills Acrobatics +13, Deception +10, Stealth +13, Survival +12, Thievery +13
Str +1, Dex +4, Con +3, Int +0, Wis +3, Cha +1
Items dagger, robes, wand of burning hands (1st)
AC 21; Fort +11, Ref +14, Will +17
HP 85
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+3 piercingArcane Spontaneous Spells DC 22, attack +14; 3rd burning hands, slow (2 slots); 2nd burning hands, invisibility, obscuring mist (3 slots); 1st burning hands, magic missile, pest form (3 slots); Cantrips (3rd) daze, mage hand, message, produce flame, shield
Hurried Retreat [one-action] Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.