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Ilverani Sentry

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ilverani SentryCreature 6

Legacy Content

Rare CG Medium Elf Humanoid 
Source Pathfinder #189: Dreamers of the Nameless Spires pg. 30
Elf hunters
Perception +17; low-light vision
Languages Common, Elven, Erutaki
Skills Arctic Lore +11, Intimidation +9, Nature +15, Stealth +15, Survival +15
Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0
Arctic Forager While using Survival to Subsist in arctic environments, if the Ilverani sentry rolls a failure or a critical failure, they get a success instead. If the sentry rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.
Snow Walker The Ilverani sentry ignores the effects of difficult terrain from snowy environments. When moving through snow, an Ilverani sentry minimizes traces left behind and makes it harder for others to find them. The DC of checks to Track an Ilverani sentry through snowy terrain gains a +4 status bonus.
Items +1 composite longbow (20 arrows), dagger, leather armor, shortsword
AC 23; Fort +13, Ref +15, Will +13
HP 95
Speed 25 feet
Melee [one-action] shortsword +16 [+12/+8] (agile, finesse, versatile S), Damage 1d6-2+9 piercingRanged [one-action] composite longbow +16 [+11/+6] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+8 piercingHunt Prey [one-action] (concentrate) The Ilverani sentry designates a single creature they can see and hear, or one they're Tracking, as their prey. The sentry gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the sentry hits the designated prey in a round, they deal an additional 1d8 precision damage. The sentry ignores the penalty for making ranged attacks within their second range increment. These effects last until the sentry uses Hunt Prey again.