There is a Legacy version
here.![PFS Standard PFS Standard](Images\Icons\PFS_Standard.png)
Interplanar Teleport
Spell 7Uncommon Concentrate Manipulate Teleportation Source Player Core pg. 339 2.0Traditions arcane,
divine,
occult,
primalSpell List elementalCast 10 minutes;
Requirements You have a planar key for the destination plane, used as a locus
Range 5 feet;
Targets up to 8 willing creatures
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the
Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell
interplanar teleport, more obscure planes and demiplanes often have
rare or possibly even
unique planar keys.
The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane.
Interplanar teleport doesn't provide a means of return travel, though casting
interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances.