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Bounding HoundsHazard 13

Legacy Content

Complex Haunt 
Source Dark Archive pg. 125
Complexity Complex
Stealth DC 37
Description Three phantom hounds chase down intruders, damaging any they pass through.
Disable DC 36 Nature (expert) to calm each hound, or DC 38 Occultism (master) to banish each hound
AC 34, Fort +20, Ref +26, Will +20
HP 60 per hound; Resistances all damage 10 (except force, ghost touch, or positive; double resistance to non-magical)
Bay [reaction] (evocation, sonic) Trigger A creature enters the area; Effect The hounds manifest and bay loudly, dealing 3d10+16 sonic damage to all creatures within 30 feet of the hounds (DC 33 basic Fortitude save). On a failed check, a creature is additionally frightened 2. The trap then rolls initiative.
Routine (9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes 2d8+7 negative damage (DC 37 Reflex negates). A creature can only be damaged by each hound once each round, no matter how many times the hound moves through their space.
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