Acrobatic Performer
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Use Acrobatics to Perform.
|
—
|
Additional Lore
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Lore
|
Become trained in another Lore subcategory.
|
—
|
Adopted Ancestry
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Gain access to ancestry feats from another ancestry.
|
—
|
Alchemical Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft alchemical items.
|
—
|
All of the Animal
|
|
Pathfinder #175
|
Uncommon
|
General, Skill
| 1 |
trained in Survival
|
You know how to make the best and most efficient use of a hunted animal's carcass.
|
Quest for the Frozen Flame
|
Arcane Sense
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Arcana
|
Cast detect magic at will as an arcane innate spell.
|
—
|
Armor Assist
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Athletics or trained in Warfare Lore
|
Don armor more quickly.
|
—
|
Armor Proficiency
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Become trained in a type of armor.
|
—
|
Assurance
|
|
Core Rulebook
|
Common
|
Fortune, General, Skill
| 1 |
trained in at least one skill
|
Receive a fixed result on a skill check.
|
—
|
Bargain Hunter
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Diplomacy
|
Earn Income by searching for deals.
|
—
|
Battle Medicine
|
|
Core Rulebook
|
Common
|
General, Healing, Manipulate, Skill
| 1 |
trained in Medicine
|
Heal yourself or an ally in battle.
|
—
|
Bon Mot
|
|
Advanced Player's Guide
|
Common
|
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
| 1 |
trained in Diplomacy
|
Distract a foe with a witty quip.
|
—
|
Breath Control
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Hold your breath longer and gain benefits against inhaled threats.
|
—
|
Canny Acumen
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Become an expert in a saving throw or Perception.
|
—
|
Cat Fall
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Treat falls as shorter than they are.
|
—
|
Charlatan
|
|
Gods & Magic
|
Common
|
General, Skill
| 1 |
trained in Deception
|
You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words
|
—
|
Charming Liar
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Improve a target's attitude with your lies.
|
—
|
Combat Climber
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Fight more effectively as you Climb.
|
—
|
Concealing Legerdemain
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Conceal an Object using Thievery instead of Stealth.
|
—
|
Courtly Graces
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Use Society to get along in noble society.
|
—
|
Crafter's Appraisal
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Use Crafting to identify magic items.
|
—
|
Deceptive Worship
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Pass yourself off as a member of a religion.
|
—
|
Diehard
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Die at dying 5, rather than dying 4.
|
—
|
Different Worlds
|
|
Pathfinder #147
|
Uncommon
|
General
| 1 |
ability to select ancestry feats from multiple ancestries
|
Create a second identity for yourself with a different name, history, and background.
|
Age of Ashes
|
Dubious Knowledge
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in a skill with the Recall Knowledge action
|
Learn true and erroneous knowledge on failed check.
|
—
|
Experienced Professional
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Lore
|
Prevent critical failures when Earning Income.
|
—
|
Experienced Smuggler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Stealth
|
Conceal items from observers more effectively.
|
—
|
Experienced Tracker
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Track at your full Speed at a –5 penalty.
|
—
|
Express Rider
|
|
Advanced Player's Guide
|
Common
|
Exploration, General, Move, Skill
| 1 |
trained in Nature
|
Increase your mount’s travel speed.
|
—
|
Eye for Numbers
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Society
|
+2 to Decipher Writing about math and count items quickly.
|
—
|
Fascinating Performance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
Perform to fascinate observers.
|
—
|
Fast Recovery
|
|
Core Rulebook
|
Common
|
General
| 1 |
Constitution 14
|
Regain more HP from rest, recover faster from disease and poisons.
|
—
|
Feather Step
|
|
Core Rulebook
|
Common
|
General
| 1 |
Dexterity 14
|
Step into difficult terrain.
|
—
|
Fleet
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Increase your Speed by 5 feet.
|
—
|
Forager
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Forage for supplies to provide for multiple creatures.
|
—
|
Forensic Acumen
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
Rapidly examine a body and Recall Knowledge about it.
|
—
|
Glean Contents
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Society
|
Decipher Writing even when you can’t see the document well.
|
—
|
Group Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Coerce multiple targets simultaneously.
|
—
|
Group Impression
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Diplomacy
|
Make an Impression on multiple targets at once.
|
—
|
Hefty Hauler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Increase your Bulk limits by 2.
|
—
|
Hobnobber
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
Diplomacy
|
Gather Information rapidly.
|
—
|
Impressive Performance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
Make an Impression with Performance.
|
—
|
Improvise Tool
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft basic tools without a basic crafter’s book.
|
—
|
Incredible Initiative
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
+2 to initiative rolls.
|
—
|
Inoculation
|
|
Advanced Player's Guide
|
Common
|
General, Healing, Skill
| 1 |
trained in Medicine
|
Grant patients +2 to saves against getting a disease again.
|
—
|
Intimidating Glare
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Demoralize a creature without speaking.
|
—
|
Lengthy Diversion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Remain hidden after you Create a Diversion.
|
—
|
Lie to Me
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Use Deception to detect lies.
|
—
|
Medical Researcher
|
|
Legends
|
Rare
|
General, Skill
| 1 |
trained in Medicine
|
Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.
|
—
|
Multilingual
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Learn two new languages.
|
—
|
Natural Medicine
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Nature
|
Use Nature to Treat Wounds.
|
—
|
No Cause for Alarm
|
|
Advanced Player's Guide
|
Common
|
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
| 1 |
trained in Diplomacy
|
Reduce creatures’ frightened condition values.
|
—
|
Oddity Identification
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
+2 to Occultism checks to Identify Magic with certain traits.
|
—
|
Pickpocket
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Steal or Palm an Object more effectively.
|
—
|
Pilgrim's Token
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Religion
|
A religious token lets you act first on a tie for initiative.
|
—
|
Quick Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Coerce a creature quickly.
|
—
|
Quick Identification
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Arcana, Nature, Occultism, or Religion
|
Identify Magic in 1 minute or less.
|
—
|
Quick Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
High Jump or Long Jump as a single action.
|
—
|
Quick Repair
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Repair items quickly.
|
—
|
Quick Squeeze
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Move swiftly as you Squeeze.
|
—
|
Ravening's Desperation
|
|
Pathfinder #153
|
Uncommon
|
General, Skill
| 1 |
trained in Zevgavizeb Lore
|
Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.
|
Extinction Curse
|
Read Lips
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Read the lips of people you can see.
|
—
|
Recognize Spell
|
|
Core Rulebook
|
Common
|
General, Secret, Skill
| 1 |
trained in Arcana, trained in Nature, Occultism, or Religion
|
Identify a spell as a reaction as it's being cast.
|
—
|
Reveal True Name
|
|
Secrets of Magic
|
Rare
|
Auditory, Concentrate, Emotion, General, Mental, Skill, True Name
| 1 |
trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion
|
You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.
|
—
|
Ride
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Automatically succeed at commanding your mount to move.
|
—
|
Risky Surgery
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
Deal damage to a patient to gain +2 to Treat Wounds.
|
—
|
Root Magic
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Create a token that grants a bonus against a spell or haunt.
|
—
|
Schooled in Secrets
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Gather Information about secret societies and mystery cults.
|
—
|
Seasoned
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Alcohol Lore, Cooking Lore, or trained in Crafting
|
+1 to Craft food and drink, including potions.
|
—
|
Secret Speech
|
—
|
Pathfinder #147
|
Uncommon
|
General, Skill
| 1 |
trained in Deception
|
Learn the secret language of a society.
|
Age of Ashes
|
Shield Block
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Ward off a blow with your shield.
|
—
|
Sign Language
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Learn sign languages.
|
—
|
Skill Training
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
Intelligence 12
|
Become trained in a skill.
|
—
|
Snare Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft snares.
|
—
|
Specialty Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Gain bonuses to Craft certain items.
|
—
|
Steady Balance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Maintain your balance in adverse conditions.
|
—
|
Stitch Flesh
|
|
Book of the Dead
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.
|
—
|
Streetwise
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Use Society to Gather Information and Recall Knowledge.
|
—
|
Student of the Canon
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Religion
|
More accurately recognize the tenets of your faith or philosophy.
|
—
|
Subtle Theft
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Your thefts are harder to notice.
|
—
|
Survey Wildlife
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Identify nearby creatures through signs and clues.
|
—
|
Tame Animal
|
|
Pathfinder #175
|
Uncommon
|
Exploration, General, Skill
| 1 |
trained in Nature
|
Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.
|
Quest for the Frozen Flame
|
Terrain Expertise
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
+1 to Survival checks in certain terrain.
|
—
|
Terrain Stalker
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Stealth
|
Sneak in certain terrain without attempting a check.
|
—
|
Titan Wrestler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Disarm, Grapple, Shove, or Trip larger creatures.
|
—
|
Toughness
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Increase your maximum HP and reduce the DCs of recovery checks.
|
—
|
Train Animal
|
|
Core Rulebook
|
Common
|
Downtime, General, Manipulate, Skill
| 1 |
trained in Nature
|
Teach an animal a trick.
|
—
|
Trick Magic Item
|
|
Core Rulebook
|
Common
|
General, Manipulate, Skill
| 1 |
trained in Arcana, trained in Nature, Occultism, or trained in Religion
|
Activate a magic item you normally can't activate.
|
—
|
Underwater Marauder
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Fight more effectively underwater.
|
—
|
Virtuosic Performer
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
+1 with a certain type of performance.
|
—
|
Weapon Proficiency
|
|
Core Rulebook
|
Common
|
General
| 1 |
—
|
Become trained in a weapon type.
|
—
|
Armored Stealth
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Reduce the Stealth penalty of your armor.
|
—
|
Assured Identification
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Arcana, Nature, expert in Occultism, or Religion
|
Avoid misidentifying magic.
|
—
|
Automatic Knowledge
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in a skill with the Recall Knowledge action; Assurance in that skill
|
Recall Knowledge as a free action once per round.
|
—
|
Backup Disguise
|
|
Character Guide
|
Uncommon
|
General, Skill
| 2 |
expert in Deception
|
You have a specific disguise that you keep at the ready, worn underneath your outer garment.
|
—
|
Battle Planner
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Warfare Lore
|
Make a battle plan and roll Warfare Lore for initiative.
|
—
|
Bonded Animal
|
|
Core Rulebook
|
Common
|
Downtime, General, Skill
| 2 |
expert in Nature
|
An animal becomes permanently helpful to you.
|
—
|
Confabulator
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Deception
|
Reduce the bonuses against your repeated lies.
|
—
|
Connections
|
|
Core Rulebook
|
Uncommon
|
General, Skill
| 2 |
Courtly Graces; expert in Society
|
Leverage your connections for favors and meetings.
|
—
|
Continual Recovery
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Treat Wounds on a patient more often.
|
—
|
Criminal Connections
|
|
Advanced Player's Guide
|
Uncommon
|
General, Skill
| 2 |
Streetwise; expert in Society
|
Leverage your underworld connections for favors from criminals.
|
—
|
Discreet Inquiry
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Deception or Diplomacy
|
Gather Information without revealing your motive.
|
—
|
Distracting Performance
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Performance
|
Create a Diversion for an ally.
|
—
|
Encouraging Words
|
—
|
Gamemastery Guide
|
Common
|
Auditory, General, Linguistic, Mental, Skill, Stamina
| 2 |
trained in Diplomacy
|
You give an ally a quick pep talk, helping them recover.
|
—
|
Exhort the Faithful
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
follower of a specific religion; expert in Religion
|
+2 to Request something of or Coerce members of your own faith.
|
—
|
Eye of the Arclords
|
|
World Guide
|
Uncommon
|
General, Skill
| 2 |
Arcane Sense; expert in Arcana
|
The Arclords of Nex have achieved a unique mastery of magic.
|
—
|
Glad-Hand
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Diplomacy
|
Make an Impression on a target you've just met.
|
—
|
Godless Healing
|
|
World Guide
|
Common
|
General, Skill
| 2 |
Battle Medicine; can't have a patron deity
|
With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.
|
—
|
Intimidating Prowess
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
Strength 16; expert in Intimidation
|
Gain a bonus to physically Demoralize a target.
|
—
|
Juggle
|
|
Pathfinder #151
|
Uncommon
|
Concentrate, General, Manipulate, Skill
| 2 |
Dexterity 16; trained in Performance
|
You can Juggle items and still use your hands between tosses.
|
Extinction Curse
|
Lasting Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Intimidation
|
Coerce a target into helping you longer.
|
—
|
Lead Climber
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Make Climbing safer for allies who Follow the Expert.
|
—
|
Magical Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Crafting
|
Craft magic items.
|
—
|
Magical Shorthand
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Arcana, expert in Nature, expert in Occultism, or expert in Religion
|
Learn spells quickly and at a reduced cost.
|
—
|
Mortal Healing
|
|
Gods & Magic
|
Common
|
General, Skill
| 2 |
Godless Healing, you follow the Laws of Mortality
|
You grant greater healing when the gods don’t interfere
|
—
|
Nimble Crawl
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Acrobatics
|
Crawl at a faster rate.
|
—
|
Powerful Leap
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Jump farther and higher.
|
—
|
Quick Contacts
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
Connections or Criminal Connections; expert in Society
|
Spend only 1 day to use Connections or Criminal Connections.
|
—
|
Quick Disguise
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Deception
|
Set up a disguise in only half the time.
|
—
|
Quiet Allies
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Roll a single Stealth check when sneaking with allies.
|
—
|
Rapid Mantel
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Pull yourself onto ledges quickly.
|
—
|
Robust Recovery
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Greater benefits from Treat Disease and Treat Poison.
|
—
|
Shadow Mark
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Targets you’re following take a penalty to notice you.
|
—
|
Sow Rumor
|
|
Character Guide
|
Uncommon
|
General, Secret, Skill
| 2 |
expert in Deception
|
You spread rumors, which may or may not be true, about a specific subject.
|
—
|
Spirit Speaker
|
|
Pathfinder #175
|
Uncommon
|
General, Necromancy, Secret, Skill
| 2 |
expert in Nature
|
You know that when an animal dies, its spirit lingers briefly before moving on.
|
Quest for the Frozen Flame
|
Tattoo Artist
|
|
Secrets of Magic
|
Common
|
General, Skill
| 2 |
trained in Crafting
|
You can craft tattoos, including magical tattoos.
|
—
|
Terrifying Resistance
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Intimidation
|
+1 to spell saves from a creature you’ve Demoralized.
|
—
|
Tweak Appearances
|
|
Pathfinder #147
|
Uncommon
|
General, Skill
| 2 |
expert in Crafting
|
You can alter a creature's clothing to improve their social impact.
|
Age of Ashes
|
Underground Network
|
|
Advanced Player's Guide
|
Uncommon
|
General, Skill
| 2 |
Streetwise; expert in Society
|
Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.
|
—
|
Unmistakable Lore
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Lore
|
Recall Knowledge about your Lore more effectively.
|
—
|
Ward Medic
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Treat several patients at once.
|
—
|
Wary Disarmament
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Thievery
|
+2 to AC or saves against devices or traps you trigger while disarming.
|
—
|
Wilderness Spotter
|
|
The Fall of Plaguestone
|
Uncommon
|
General, Skill
| 2 |
expert in Survival
|
Use Survival for your Initiative when in a specific terrain.
|
The Fall of Plaguestone
|
Additional Circus Trick
|
—
|
Come One, Come All, to the Extinction Curse Player’s Guide!
|
Common
|
Circus, General
| 3 |
You must have a signature trick
|
You gain an additional signature trick.
|
—
|
Ancestral Paragon
|
|
Core Rulebook
|
Common
|
General
| 3 |
—
|
Gain a 1st-level ancestry feat.
|
—
|
Hireling Manager
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
Charisma 14
|
Hirelings gain +2 to skill checks.
|
—
|
Improvised Repair
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
—
|
Quickly patch a broken item.
|
—
|
Keen Follower
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
—
|
Improve bonuses when you Follow the Expert.
|
—
|
Pick up the Pace
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
Constitution 14
|
Your group can Hustle for up to 20 minutes longer.
|
—
|
Prescient Planner
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
—
|
Procure a piece of adventuring gear.
|
—
|
Skitter
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
Fleet; Dexterity 16
|
Crawl up to half your Speed.
|
—
|
Steel Your Resolve
|
—
|
Gamemastery Guide
|
Common
|
General, Stamina
| 3 |
—
|
Regain Stamina Points equal to half your maximum.
|
—
|
Thorough Search
|
|
Advanced Player's Guide
|
Common
|
General
| 3 |
expert in Perception
|
+2 to Perception when you spend twice as long Searching.
|
—
|
Untrained Improvisation
|
|
Core Rulebook
|
Common
|
General
| 3 |
—
|
Become more adept at using untrained skills.
|
—
|
Fane's Escape
|
|
PFS Guide
|
Uncommon
|
General, Skill
| 4 |
expert in Stealth
|
A good getaway requires a good distraction.
|
—
|
Kreighton's Cognitive Crossover
|
|
PFS Guide
|
Uncommon
|
General, Skill
| 4 |
—
|
Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.
|
—
|
Advanced First Aid
|
|
Advanced Player's Guide
|
Common
|
General, Healing, Manipulate, Skill
| 7 |
master in Medicine
|
Use First Aid to reduce frightened and sickened condition values.
|
—
|
Aerobatics Mastery
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Acrobatics
|
Improve your ability to Maneuver in Flight.
|
—
|
Battle Cry
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Intimidation
|
Demoralizes foes when you roll for initiative.
|
—
|
Battle Prayer
|
|
Gods & Magic
|
Common
|
Divine, General, Skill
| 7 |
you follow a deity; master in Religion
|
Calling out to your deity, you recite scripture to harm a foe
|
—
|
Biographical Eye
|
|
Advanced Player's Guide
|
Common
|
General, Secret, Skill
| 7 |
master in Society
|
Intuit details about someone’s profession and residence.
|
—
|
Bizarre Magic
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Occultism
|
Your magic becomes more difficult to identify.
|
—
|
Bless Tonic
|
|
Gods & Magic
|
Common
|
General, Positive, Skill
| 7 |
deity who grants heal divine font; master in Crafting
|
You channel positive energy into restoratives that ward against harm
|
—
|
Bless Toxin
|
|
Gods & Magic
|
Common
|
General, Negative, Skill
| 7 |
deity who grants harm divine font; master in Crafting
|
You pour negative energy into toxins you create to further debilitate your targets
|
—
|
Consult the Spirits
|
|
Advanced Player's Guide
|
Common
|
General, Secret, Skill
| 7 |
master in Nature, Occultism, or Religion
|
Learn about your environment from resident spirits.
|
—
|
Disturbing Knowledge
|
|
Advanced Player's Guide
|
Common
|
Emotion, Fear, General, Mental, Skill
| 7 |
master in Occultism
|
Frighten foes with occult secrets.
|
—
|
Doublespeak
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Deception
|
Pass a secret message to allies in your conversation.
|
—
|
Entourage
|
|
Character Guide
|
Rare
|
General, Skill
| 7 |
Hobnobber; master in Diplomacy
|
You have a small group of admirers who tend to follow you around while you’re in civilized settlements.
|
—
|
Environmental Grace
|
|
Gods & Magic
|
Common
|
General, Skill
| 7 |
deity who grants the cold, fire, nature, or travel domain; master in Survival
|
You rapidly adapt to environments through a combination of skill, meditation, and divine grace
|
—
|
Evangelize
|
|
Gods & Magic
|
Common
|
Auditory, General, Linguistic, Mental, Skill
| 7 |
you follow a deity or philosophy; master in Diplomacy
|
You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl
|
—
|
Expeditious Search
|
|
Core Rulebook
|
Common
|
General
| 7 |
master in Perception
|
Search areas in half the time.
|
—
|
Foil Senses
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Stealth
|
Take precautions against special senses.
|
—
|
Impeccable Crafter
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
Specialty Crafting; master in Crafting
|
Craft items more efficiently.
|
—
|
Influence Nature
|
|
Advanced Player's Guide
|
Common
|
Downtime, General, Skill
| 7 |
master in Nature
|
Influence the behavior of certain animals in the area.
|
—
|
Inventor
|
|
Core Rulebook
|
Common
|
Downtime, General, Skill
| 7 |
master in Crafting
|
Use Crafting to create item formulas.
|
—
|
Kip Up
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Acrobatics
|
Stand up for free without triggering reactions.
|
—
|
Numb to Death
|
|
Gods & Magic
|
Common
|
General
| 7 |
Diehard; you have died at least once
|
Your past has left you numb to death’s call
|
—
|
Paragon Battle Medicine
|
|
Legends
|
Rare
|
General, Skill
| 7 |
Battle Medicine; master in Medicine
|
Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.
|
—
|
Planar Survival
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Survival
|
Use Survival to Subsist on different planes.
|
—
|
Prescient Consumable
|
|
Advanced Player's Guide
|
Common
|
General
| 7 |
Prescient Planner
|
Procure consumable items with Prescient Planner.
|
—
|
Quick Climb
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Climb swiftly.
|
—
|
Quick Recognition
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
Recognize Spell; master in Arcana, master in Nature, master in Occultism, or Religion
|
Identify spells as a free action.
|
—
|
Quick Swim
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Swim quickly.
|
—
|
Quick Unlock
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Thievery
|
Pick a Lock with 1 action.
|
—
|
Rapid Affixture
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Crafting
|
Affix a Talisman in less time.
|
—
|
Sacred Defense
|
|
Gods & Magic
|
Common
|
Divine, General, Skill
| 7 |
you follow a deity; master in Religion
|
You call upon your deity to grant you their protective blessing
|
—
|
Sanctify Water
|
|
Gods & Magic
|
Common
|
General, Skill
| 7 |
good or evil deity; master in Religion
|
You imbue water with your deity’s blessing
|
—
|
Shameless Request
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Diplomacy
|
Make Requests of others with lesser consequences.
|
—
|
Slippery Secrets
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Deception
|
Evade attempts to uncover your true nature.
|
—
|
Supertaster
|
|
Advanced Player's Guide
|
Common
|
General
| 7 |
master in Perception
|
Gain secret checks to detect poison by taste.
|
—
|
Swift Sneak
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Stealth
|
Move your full Speed while you Sneak.
|
—
|
Terrified Retreat
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Intimidation
|
Cause foes you Demoralize to flee.
|
—
|
Wall Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Jump off walls.
|
—
|
Water Sprint
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Stride across the surface of a body of water.
|
—
|
A Home in Every Port
|
|
Advanced Player's Guide
|
Common
|
Downtime, General
| 11 |
Charisma 16
|
Spend downtime to gain free lodging for a night.
|
—
|
Caravan Leader
|
|
Advanced Player's Guide
|
Common
|
General
| 11 |
Pick up the Pace; Constitution 18
|
Your group can Hustle for much longer.
|
—
|
Incredible Investiture
|
|
Core Rulebook
|
Common
|
General
| 11 |
Charisma 16
|
Invest up to 12 magic items.
|
—
|
Incredible Scout
|
|
Advanced Player's Guide
|
Common
|
General
| 11 |
master in Perception
|
Grant allies +2 to initiative rolls when Scouting.
|
—
|
Cloud Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Athletics
|
Jump impossible distances.
|
—
|
Craft Anything
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Crafting
|
Ignore most requirements for crafting items.
|
—
|
Divine Guidance
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Religion
|
Find guidance in the writings of your faith.
|
—
|
Legendary Codebreaker
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Society
|
Quickly Decipher Writing using Society.
|
—
|
Legendary Guide
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 15 |
legendary in Survival
|
Increase your party’s travel speed through wilderness terrain
|
—
|
Legendary Linguist
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
Multilingual; legendary in Society
|
Create pidgin languages to communicate with anyone.
|
—
|
Legendary Medic
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Medicine
|
Remove disease or the blinded, deafened, doomed, or drained condition.
|
—
|
Legendary Negotiation
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Diplomacy
|
Quickly parley with foes.
|
—
|
Legendary Performer
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
Virtuosic Performer; legendary in Performance
|
Gain renown for your Performance Virtuosic Performer.
|
—
|
Legendary Professional
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Lore
|
Gain renown for your Lore.
|
—
|
Legendary Sneak
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
Swift Sneak; legendary in Stealth
|
Hide and Sneak without cover or being concealed.
|
—
|
Legendary Survivalist
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Survival
|
Survive extreme conditions.
|
—
|
Legendary Thief
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
Pickpocket; legendary in Thievery
|
Steal what would normally be impossible to steal.
|
—
|
Reveal Machinations
|
|
Pathfinder #147
|
Rare
|
General, Skill
| 15 |
legendary in Deception
|
You convince a creature that you played a minor but recurring role in its life.
|
Age of Ashes
|
Scare to Death
|
|
Core Rulebook
|
Common
|
Death, Emotion, Fear, General, Incapacitation, Skill
| 15 |
legendary in Intimidation
|
Scare a target so much, they might die.
|
—
|
Unified Theory
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Arcana
|
Use Arcana for checks for all magical traditions.
|
—
|
True Perception
|
|
Advanced Player's Guide
|
Common
|
General, Revelation
| 19 |
legendary in Perception
|
Gain constant effects of true seeing.
|
—
|