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Gluttondark Babau

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Gluttondark BabauCreature 8

Legacy Content

CE Medium Demon Fiend 
Source Pathfinder #152: Legacy of the Lost God pg. 23
Elite babau demon
Perception +17; darkvision, see invisibility
Languages Abyssal, Celestial, Draconic; telepathy 100 feet
Skills Acrobatics +16, Athletics +17, Intimidation +18, Religion +14, Stealth +20, Thievery +18
Str +4, Dex +4, Con +4, Int +2, Wis +3, Cha +2
Items +1 longspear
AC 28; Fort +18, Ref +20, Will +17; +1 to all saves vs. magic
HP 155; Immunities acid; Weaknesses cold iron 5, good 5
Mercy Vulnerability Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.Reactive Slime [reaction] Trigger A creature within the babau's reach successfully hits the babau with a Strike; Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 28 Reflex save. Critical Success The attacker avoids the reactive slime. Success The attacker takes 1d6 acid damage. Failure The attacker takes 2d6 acid damage. Critical Failure As failure, except the weapon used to Strike the babau automatically becomes broken unless the weapon is made of a material that is immune to acid.
Speed 25 feet
Melee [one-action] longspear +21 [+16/+11] (evil, magical, reach), Damage 1d6+2+8 piercing plus 1d6+2 evilMelee [one-action] jaws +20 [+15/+10] (evil, magical), Damage 2d6+2+8 piercing plus 1d6 evilMelee [one-action] claw +20 [+16/+12] (agile, evil, magical), Damage 1d6+2+8 slashing plus 1d6+2 evilDivine Innate Spells DC 28 (+4 dmg); 5th dimension door; 4th darkness, dimension door (at will); Constant (5th) see invisibility
Divine Rituals DC 28 (+4 dmg); 1st abyssal pact
Grievous Strike [two-actions] (attack) The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is sickened 2 for 1 round; this sickened condition cannot be removed by retching.Sneak Attack A babau deals an additional 1d6 precision damage to flat-footed creatures.