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Virulak Villager

A village of commoners raised to undeath by a mass poisoning might continue to go about the settled routines of life, posing an eerie scene for living creatures who enter their village. Virulak villagers prefer to attack with an advantage of numbers, but even a lone villager can pose a problem for unaware or inexperienced travelers.

Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Virulak VillagerCreature 3

Legacy Content

Uncommon NE Medium Undead 
Source Pathfinder #182: Graveclaw pg. 97
Perception +8; darkvision
Languages Common, Necril
Skills Athletics +9, Crafting +7, Intimidation +8, Stealth +10
Str +4, Dex +3, Con +1, Int +0, Wis +1, Cha +1
AC 19; Fort +10, Ref +10, Will +8
HP 45 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Mob Mentality As long as the virulak villager and their allies aren't outnumbered by enemies, the virulak villager is immune to fear.Lingering Ichor [reaction] Trigger The virulak takes piercing or slashing damage from a melee Strike Effect The virulak squirts a jet of poisonous ichor from the wound. The creature making the triggering Strike takes 3 persistent poison damage equal to the virulak's level.
Speed 25 feet
Melee [one-action] claw +12 [+8/+4] (agile), Damage 1d8+4 slashing plus Grab and undead virulenceUndead Virulence (poison, virulent) Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage (1 round); Stage 3 2d10 poison damage (1 round)

Sidebar - Treasure and Rewards The Mob's Spoils

Virulak villagers tear apart those who fall prey to their ruse of an ordinary village at work and consume the remains. They don't generally have much use for their victim's valuables and often stash them somewhere, such as in a root cellar or hayloft. A stealthy and canny infiltrator might discover a pile of blood-soaked valuables and escape without alerting the villagers.

All Monsters in "Virulak"

NameLevel
Virulak Necromancer7
Virulak Villager3

Virulak

Source Pathfinder #182: Graveclaw pg. 86
When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.

Virulak Abilities

All virulaks carry lethal poison in their bodies, described by their undead virulence ability. Virulaks usually have one of the following additional abilities (each stat block presented here already has one of these abilities included). You can give a virulak multiple abilities, but you should increase the virulak's level if you do.

Envenomed Weapons A virulak's poison is supernaturally channeled through their weapons. Any target hit by a melee weapon wielded by the virulak is exposed to the virulak's undead virulence.

Fetid Breath [two-actions] (divine, evocation, poison) The virulak exhales a deadly poisonous cloud in a 15-foot cone. The cloud deals 1d6 poison damage plus 1d6 poison damage for each level of the virulak to all creatures in the area, which must attempt a basic Fortitude save (using a high DC for their level). The virulak can't use Fetid Breath again for 1d4 rounds.

Intensify Toxin [two-actions] (concentrate, divine, poison, transmutation) The virulak targets a creature within 30 feet that's currently subject to a poison affliction. That affliction becomes virulent until it's cured.

Lingering Ichor [reaction] (poison) Trigger The virulak takes piercing or slashing damage from a melee Strike; Effect The virulak squirts a jet of poisonous ichor from the wound. The creature making the triggering Strike takes persistent poison damage equal to the virulak's level.

Venomous Gaze [two-actions] (concentrate, divine, necromancy, poison, visual) The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.