All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Bottled Breath | Fulu | Gadgets | Magical Ammunition | Missive | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans


PFS StandardBinding CoilItem 6+

Legacy Content

Consumable Magical Talisman Transmutation 
Source Secrets of Magic pg. 173 1.1
Usage affixed to a weapon; Bulk
Activate [free-action] envision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics.
This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer.

PFS StandardBinding CoilItem 6

Source Secrets of Magic pg. 173 1.1
Price 50 gp

PFS StandardBinding Coil (Greater)Item 13

Source Secrets of Magic pg. 173 1.1
Price 450 gp
The escape DC is 30.