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Blood Wolf

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 20
Recall Knowledge - Fiend (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Blood WolfCreature 2

Legacy Content

Uncommon NE Medium Animal Fiend 
Source Pathfinder #151: The Show Must Go On pg. 43
Perception +9; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +6, Athletics +8, Intimidation +6, Stealth +6, Survival +7
Str +5, Dex +3, Con +2, Int -4, Wis +2, Cha -1
AC 16; Fort +9, Ref +7, Will +5
HP 35; Resistances electricity 5, poison 5; Weaknesses good 3
Attack of Opportunity [reaction]
Speed 30 feet
Melee [one-action] jaws +10 [+5/+0], Damage 1d8-2+5 piercing plus KnockdownAggressive Rush [one-action] (move) The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the –4 circumstance penalty for the wolf not speaking a language.Pack Attack The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.