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Fionn

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 31
Recall Knowledge - Undead (Religion): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

FionnCreature 13

Legacy Content

CE Large Cold Incorporeal Spirit Undead 
Source Kingmaker Companion Guide pg. 18
Perception +24; darkvision
Languages Common, Jotun, Sylvan
Skills Deception +27, Fey Lore +23, Intimidation +27, Nature +24, Stealth +26, Survival +24
Str -5, Dex +5, Con +0, Int +4, Wis +5, Cha +8
Bound to the Mortal Night Unlike most ghosts, Fionn isn't bound to a specific site. Instead, his exile to the Material Plane has bound him to the night itself. He can travel anywhere he wishes, so long as it is night. During the day, he cannot travel further than thirty feet from the location he occupies as the sun rises. He cannot leave the Material Plane at all, and if he suffers an effect that would normally transport him to another plane, he remains on the Material Plane and instead is stunned 3.
AC 32; Fort +19, Ref +22, Will +24
HP 175 (negative healing, rejuvenation); Immunities cold, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, positive, or Amiri's Large bastard sword
Rejuvenation (divine, necromancy) The method for putting Fionn to rest is detailed in Putting Souls to Rest below.
Speed fly 30 feet
Melee [one-action] ghostly battle axe +27 [+22/+17] (finesse, reach 10 feet, sweep), Damage 3d8+11 negative plus 2d6 coldPrimal Innate Spells DC 32, attack +22; 7th eclipse burst, wall of ice; 6th cone of cold, dispel magic, outcast's curse (at will), slow, talking corpse; Cantrips (7th) ray of frost
Command the Undead [one-action] (necromancy) Frequency once per round; Effect Fionn's orders are difficult for undead to ignore. When Fionn Commands the Undead, two undead allies who are lower level than him and are within 30 feet of him may Stride or Strike.Exile's Curse [two-actions] (attack, curse, enchantment, mental, misfortune, primal) Fionn casts outcast's curse, extending the spell's range to 30 feet. A creature that fails its save against the spell is also stupefied 1 (stupefied 2 on a critical failure) by the overwhelming sensation and belief that they have been exiled from all they hold dear. This stupefaction value cannot be reduced below 1 as long as the creature continues to be affected by outcast's curse.Fearsome Blizzard [two-actions] (aura, cold, evocation, primal) Fionn exhales a swirling blizzard of snow and ice that chills the soul as surely as it freezes flesh. All living creatures within 60 feet of Fionn must attempt a DC 33 Fortitude save. Fionn can't use Fearsome Blizzard for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes 5d8 cold damage.
Failure The creature takes 10d8 cold damage and is frightened 1; the frightened effect has the emotion, fear, and mental traits.
Critical Failure The creature takes 20d8 cold damage, is frightened 2, and is fleeing as long as they remain frightened. The frightened and fleeing effects have the emotion, fear, and mental traits.