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Relics

Source GM Core pg. 308
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Shadow Gifts

Encompassing DarknessMinor Gift

Shadow 
Source GM Core pg. 317
Aspect shadow
The shadows at your feet can hold objects. You can Interact with your shadow to store or remove objects, just like you would a mundane container. Your shadow can contain 3 Bulk of objects, which don't count toward the Bulk you are carrying. At 6th level, and every 4 levels thereafter, you can store 1 additional Bulk of objects in your shadow. While the items are in your shadow and can be detected normally, you gain a +4 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.

ObscureMinor Gift

Shadow 
Source GM Core pg. 317
Aspect shadow
Your relic absorbs light and wraps shadow around you, hiding you in darkness. As long as you are in dim light in an area of shadows, you can attempt a Stealth check to Hide, even if you aren't concealed against the creature, such as with a creature with darkvision.

Shadow SmithMinor Gift

Shadow 
Source GM Core pg. 317
Aspect shadow
Activate [one-action] (manipulate); Effect Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a rope or crowbar. It lasts until it's used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates.

Dancing ShadowMajor Gift

Shadow 
Source GM Core pg. 318
Aspect shadow; Prerequisite The relic is a weapon.
Activate [two-actions] (concentrate, manipulate); Frequency once per hour; Effect Your relic's shadow detaches from your relic and dances through the air to attack an enemy. When you Activate the relic, designate a target. The relic's shadow flies up to 60 feet until it's adjacent to that foe and then makes a Strike against it, dealing 5d8 damage on a success or double that on a critical success; the damage type is of any type normally dealt by your relic. The shadow uses your attack bonus with the relic, and it uses and contributes to your multiple attack penalty. While this activation is in effect, you can use a single action, which has the attack and concentrate traits, to mentally direct the shadow to make another Strike against the same target. The shadow lasts until that target is reduced to 0 Hit Points, that target moves more than 400 feet from you, or that target moves to an area where no shadow could be cast, such as an area of complete darkness, whichever comes first.

The shadow doesn't take up space, grant flanking, or have any other attributes a creature would, and it automatically follows the chosen foe. The shadow can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.

Dark RoadsMajor Gift

Shadow Teleportation 
Source GM Core pg. 318
Aspect shadow
Activate [two-actions] (concentrate); Effect Your relic creates a path from your shadow to a nearby one, teleporting you and any items you're wearing or holding from your current space to an unoccupied one within 30 feet that you can see. You can't use the dark roads gift again for 1d4 rounds.

If the destination is not within an area of bright light, the range is instead 60 feet. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the gift fails.

Umbral BodyGrand Gift

Shadow 
Source GM Core pg. 318
Aspect shadow
Activate [two-actions] (concentrate, manipulate); Effect Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-rank shadow blast, choosing from only bludgeoning, slashing, or piercing damage. You can't use this activation again for 1d4 rounds.