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Spike LauncherHazard 0

Legacy Content

Mechanical Trap 
Source Pathfinder #163: Ruins of Gauntlight pg. 25
Complexity Simple
Stealth DC 19
Description A jagged spike of metal shoots from a hidden launcher.
Disable DC 16 Thievery to disable one of the four launchers or DC 12 Acrobatics to step over a trip line (this doesn’t disarm the trap, but avoids triggering it)
AC 16, Fort +9, Ref +3
Hardness 3, HP 16 (BT 8); Immunities critical hits, object immunities, precision damage
Spike [reaction] Trigger A creature crosses one of the trip lines; Effect A spike launches along the trip line’s path against the triggering creature, making a ranged Strike.
Ranged spike +11 (range 20 feet), Damage 2d6+3 piercing