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Profane Ghoul

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Profane GhoulCreature 10

Legacy Content

Rare NE Medium Ghoul Undead 
Source Shadows at Sundown pg. 33
Variant ghouls
Perception +19; darkvision
Languages Common, Necril
Skills Acrobatics +22, Athletics +17, Religion +19, Stealth +20
Str +3, Dex +6, Con +5, Int +3, Wis +5, Cha +5
AC 30; Fort +17, Ref +22, Will +19
HP 180 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 10 feet
Melee [one-action] jaws +22 [+17/+12] (finesse), Damage 2d10+7 piercing plus 2d6 negative and profane paralysis and ghoul feverMelee [one-action] claw +22 [+18/+14] (agile, finesse), Damage 2d6+7 slashing plus 2d6 negative and profane paralysisGhoul Fever (disease) Saving Throw Fortitude DC 29; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.Profane Paralysis (incapacitation, necromancy, occult) Any living, non-elf creature hit by the profane ghoul's attack must attempt a DC 29 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is slowed 1.
Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Profane Whispers [two-actions] (auditory, mental, necromancy, occult) The ghoul whispers profane secrets of undeath. Living creatures within 10 feet of the ghoul take 2d8 persistent mental damage. Those with ghoul fever must also succeed at a DC 29 Will save or have the disease advance one step. The profane ghoul can't use Profane Whispers again for 24 hours.Scuttle [one-action] (move) The profane ghoul crawls on all fours, moving up to half its Speed. This movement doesn't trigger reactions.