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Scarlet Triad Thug

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Scarlet Triad ThugCreature 8

Legacy Content

Uncommon CE Medium Dwarf Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 16
Perception +15; darkvision
Languages Common, Dwarven
Skills Acrobatics +15, Athletics +19, Intimidation +18, Survival +15, Thievery +15
Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2
Items +1 flail, average manacles (marked with the symbol of the Scarlet Triad), chain mail, javelin (3), keys to manacles
AC 27; Fort +20, Ref +14, Will +17; +2 circumstance on saves vs. Shove, Trip, or being knocked prone
HP 140
Rock Dwarf When forced to move 10 feet or more, the thug is moved only half the distance.Bully's Push [reaction] Trigger A creature within the thug's reach misses the thug with a melee Strike. Effect The thug attempts to Shove the triggering creature at a –2 penalty. If the thug rolls a critical failure, it gets a failure instead.
Speed 20 feet
Melee [one-action] flail +20 [+15/+10] (disarm, sweep, trip), Damage 2d6+2+10 bludgeoningRanged [one-action] javelin +17 [+12/+7] (thrown 30 feet), Damage 1d6+2+10 piercingEfficient Capture [three-actions] (attack, manipulate) Requirements The thug has manacles in hand and is next to a creature. Effect The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC.Pack Attack The thug deals an extra 1d8 damage to any creature that's within reach of at least two of the thug's allies.