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Delamar Gianvin

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Delamar GianvinCreature 6

Legacy Content

Unique CN Medium Human Humanoid 
Source Pathfinder #152: Legacy of the Lost God pg. 16
Male human agitator
Perception +14
Languages Common, Elven
Skills Acrobatics +15, Circus Lore +10, Criminal Lore +10, Deception +14, Diplomacy +14, Society +12, Stealth +17, Thievery +15
Str +1, Dex +5, Con +0, Int +2, Wis +2, Cha +4
Items +1 rapier, hand crossbow (10 bolts), leather armor
AC 24; Fort +11, Ref +17, Will +14
HP 90
Deny Advantage Delamar isn't flat-footed to creatures of 6th level or lower that are hidden, undetected, flanking, or using surprise attack.Nimble Opportunist [reaction] Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies; Effect Delamar makes a Strike against the triggering creature with a –2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.Surprise Attack On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are flat-footed to him.
Speed 30 feet
Melee [one-action] rapier +17 [+12/+7] (deadly 1d8, disarm, finesse, magical), Damage 1d6+5 piercingRanged [one-action] hand crossbow +16 [+11/+6] (range increment 60 feet, reload 1), Damage 1d6+5 piercingQuick Draw [one-action] Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.Sneak Attack Delamar deals an extra 2d6 precision damage to flat-footed creatures.