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There is a Legacy version here.

Heh Shan-Bao

Once the governor of Willowshore, Heh Shan-Bao now exists as a unique brainchild or “yohoi.”

Recall Knowledge - Fiend (Religion): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Heh Shan-BaoCreature 13

Legacy Content

CE Medium Fiend Illusion Mental 
Source Pathfinder #199: To Bloom Below the Web pg. 88
Male variant brainchild
Perception +23; darkvision
Languages telepathy 100 feet, universal language
Skills Arcana +24, Deception +27, Intimidation +27, Religion +23, Society +24, Stealth +25, Willowshore Lore +24
Str +7, Dex +6, Con +5, Int +5, Wis +4, Cha +8
Universal Language Anything spoken by the brainchild is perceived by the listener in its native language.
Urban Legend A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can Seek or Sense Motive (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have. Abilities that can be disbelieved include his resistance to physical damage, his frightful presence, the slashing damage from his Strikes, and his 7th-level innate spells

AC 35; Fort +24, Ref +25, Will +21
HP 180; Immunities death effects, detection, diseased, doomed, necromancy, scrying; Resistances physical 15 (except silver); Weaknesses sonic 15, mental 15
Fear of Flutes The first time in any round when someone plays a flute within 30 feet of Heh Shan-Bao, he must attempt a Will save against the flute player's Performance DC. This DC increases by 4 if the flute player is someone (at the GM's discretion) who's strongly religious.
Critical Success Heh Shan-Bao is unaffected.
Success Heh Shan-Bao becomes frightened 1.
Failure Heh Shan-Bao becomes frightened 2.
Critical Failure Heh Shan-Bao becomes frightened 3 and is fleeing until the end of his next turn.
Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 30Persistence of Memory (illusion, mental, occult) When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.
Speed 20 feet, fly 20 feet
Melee [one-action] illusory claws +26 [+21/+16] (illusion, mental, occult, reach 10 feet), Damage 4d8+10 mental plus 1d6 slashingOccult Innate Spells DC 33, attack +25; 7th phantasmal calamity (creates a flesh-eating swarm of red nindoru butterflies); 6th death knell, phantasmal killer (×3; image resembles Kugaptee); 5th dimension door (×2), shatter (×3); Cantrips (7th) ghost sound, message
Steal Soul [reaction] (death, necromancy, occult) Trigger Heh Shan-Bao casts death knell on a 10th- or lower-level creature Effect If the death knell kills the target, the target's eyes vanish, all fat drains from its body, and burnt brands manifest around the wrists as the target's soul is siphoned into the corrupted Willowshore mindscape. The target can't be returned to life through any means, even powerful magic like wish, until the corrupted Willowshore mindscape is destroyed.