Ceramic PlateLegacy Content
Adjusted Armor Latches Noisy Source Treasure Vault pg. 10 1.1Price 6 gp;
AC Bonus +3;
Dex Cap +2;
Check Penalty -2;
Speed Penalty -5 ft.
Strength {selection.Strength.ToString()};
Bulk 2;
Category Medium;
Group Plate
Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the
armor latches armor adjustment.
Traits
Adjusted Armor Latches: The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.
Noisy: This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.
Armor Specialization Effects
Source Core Rulebook pg. 275 4.0Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Plate: The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.