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Fate's Prophet

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

Fate's ProphetCreature 14

Legacy Content

Unique CE Medium Demon Fiend 
Source Pathfinder #191: The Destiny War pg. 9
Female succubus
Perception +11; darkvision, true seeing
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnomish, Varisian; telepathy 100 feet, tongues
Skills Abyss Lore +11, Acrobatics +11, Deception +16, Diplomacy +14, Intimidation +14, Religion +11, Stealth +11 (+13 to Conceal an Object), Thievery +11 (+13 to Palm an Object or Steal)
Str +4, Dex +5, Con +4, Int +5, Wis +5, Cha +8
Items +2 striking hand crossbow (10 bolts^ all poisoned with shadow essence), 000 gp, bejeweled belt worth 3, The Demon's Lantern
AC 21; Fort +10, Ref +11, Will +13; +1 status to all saves vs. magic
HP 255; Weaknesses cold iron 15, good 15
Rejection Vulnerability As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 4d6 mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal 4d6 mental damage to the succubus with a successful Demoralize incorporating its rejection.
Speed 25 feet, fly 35 feet
Melee [one-action] claw +13 [+9/+5] (agile, evil, finesse, magical), Damage 3d8+10 slashing plus 1d6 evilRanged [one-action] hand crossbow +14 [+9/+4] (magical), Damage 2d6 piercing plus shadow essenceDivine Innate Spells DC 20; 7th warp mind; 6th dominate; 5th dimension door; 4th dimension door (at will), suggestion (at will); 3rd mind reading (at will); 2nd detect alignment (at will); 1st charm (at will); Constant (7th) tongues, true seeing
Divine Rituals DC 20; 1st abyssal pact
Change Shape [one-action] (concentrate, divine, polymorph, transmutation) The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Grab Attention [one-action] (attack) Fate's Prophet attempts to Grapple a creature using Deception instead of Athletics. If the creature is willing, she grapples it automatically.Passionate Kiss [one-action] (divine, emotion, enchantment, mental) Frequency Once per round. Effect The succubus engages a creature they have grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature drained 1 or increases its drained condition by 1, to a maximum of 4. The creature takes 5d6 negative damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 20 Will save or be affected by a suggestion to submit to more actions of passion rather than trying to Escape.