Pact of the Final Breath Feat 12Legacy Content
Uncommon Archetype Divine Necromancy Source Dark Archive pg. 167Archetype PactbinderPrerequisites Pactbinder Dedication
You've sworn a pact with a powerful
psychopomp—typically an olethros advocate or
yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the
undead. As long as you keep your end of the bargain, you live twice as long as you normally would before dying of natural causes. Additionally, the first time each day that you would be reduced to 0 Hit Points and gain the
dying condition, you instead regain a number of Hit Points equal to twice your level (starting from 0 HP), remain conscious, and gain
fast healing equal to your level for 3 rounds.
In exchange, you swear to treat the dead you come across with respect, performing last rites and final dispositions to ensure their spirits rest in peace and are less likely to rise as undead. Furthermore, you swear to destroy undead you come across, so long as it's within your power to do so without inordinate risk to yourself. Violating your part of the pact causes its protections to immediately end. If at that point you had already lived beyond your natural lifespan, the psychopomps typically give you a few moments to make any last farewells, and then you simply breathe your final breath and pass on.
Traits
Archetype: This feat belongs to an archetype.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
Necromancy: Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.