All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Assistive Items | Consumables | Contracts | Cursed Items | Customizations | Grimoires | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


PFS StandardDevil's TridentItem 9

UniqueEnchantmentMagical
Source Monsters of Myth pg. 47
Price 100 gp
Usage held in 1 hand; Bulk 1
This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water.

Activate Command; Trigger You critically hit a creature; Effect The target must succeed at a DC 25 Fortitude save or become infected with sewer haze.


Activate envision, Interact; Frequency once per hour; Effect The trident casts 3rd-level quench with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal.


Activate envision, Interact; Frequency once per day; Effect You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-level paralyze on the target (DC 25). If the Strike was a critical hit, the target is stunned 1 even if it critically succeeds at the save.