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Slana

The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain.

Recall Knowledge - Humanoid (Society): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

SlanaCreature 20

Legacy Content

Rare CN Gargantuan Humanoid 
Source Pathfinder #174: Shadows of the Ancients pg. 84
Perception +36; low-light vision, scent (imprecise) 120 feet
Languages Common, Sylvan
Skills Acrobatics +35, Athletics +38, Nature +35, Stealth +33, Survival +37
Str +10, Dex +7, Con +7, Int +2, Wis +7, Cha +6
AC 45; Fort +35, Ref +33, Will +33
HP 380 (fast healing 20); Immunities frightened; Resistances sonic 30
Speed 60 feet, climb 30 feet, swim 30 feet; freedom of movement
Melee [one-action] jaws +38 [+33/+28] (magical, reach 20 feet, sonic), Damage 4d10+20 piercing plus 2d8 sonic and Improved GrabMelee [one-action] claw +38 [+34/+30] (agile, magical, reach 20 feet, sonic), Damage 4d6+20 piercing plus 2d8 sonicRanged [one-action] thunderclap +35 [+30/+25] (magical, range 120 feet, sonic), Effect thunder trapPrimal Innate Spells DC 40, attack +32; 10th earthquake, storm of vengeance; 9th dispel magic, storm lord (×3); 1st obscuring mist (at will); Constant (4th) freedom of movement
Great Roar [two-actions] (evocation, primal, sonic) The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 basic Reflex saving throw). On a failed save, a creature is also deafened for 1 minute and stunned 1 (or deafened permanently and stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.Pounce [one-action] The slana Strides and makes a Strike at the end of that movement. If the slana began this action hidden, they remain hidden until after the ability's Strike.Thunder Trap A creature hit by the slana's thunderclap attack is immobilized and held in place by reverberations of sound until it Escape or Forces Open the bonds of thunder that constrain it (DC 44). The target is deafened as long as it is immobilized by a thunder trap.

Sidebar - Additional Lore The Thunder Lion and the Rain

The hours before an immense storm are hours to be feared, for it is said that this is when the thunder lion hunts. No mere hare or ibex can slake his great hunger; only large and ferocious creatures like elephants or dinosaurs will suffice. The rain won't come until the thunder lion eats, as it is the spirit of its kill that releases such precipitation as it flees into the sky.