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Urok, Kobold Infiltrator

When the Yioxat tribe of kobolds was subjugated by a local devil, its members feared that their children might be corrupted by their parents' unwilling agreements with Hell. Yet when Urok cracked open his shell, his caretakers were shocked to see the kobold hatchling had unique gold and silver scales, unlike even the scales of a metallic kobold. Though his soul was unclaimed by the forces of evil, Urok grew up arrogant and overbearing, enforcing the strict order that the devil imposed on his tribe. He was quick to realize that his fellows weren't carrying out their tasks as efficiently as they could be, and his efforts to organize his tribe more effectively always seemed to fail. It was only after investigating that he realized how much the Yioxats were deliberately undermining his efforts, as they despised their devil overlord, and despised Urok by association.

Though he was heavily tempted to double down on his attempts to control, Urok instead fled, hiding in the wilderness as he tried to make sense of his life until this point. It was there that a Yioxat dragon sorcerer found him. The sorcerer explained that the Yioxat tribe had warded Urok's egg against evil influence before he was born, to protect him from the risk of Hell claiming his soul. Realizing that he had repaid his people's kindness with oppression, Urok decided to serve the law by returning sovereignty to his tribe. Though he doesn't want to approach his fellows just yet, he keeps watch over them, looking for an opportunity to kill the devil and free his family. However, this has also resulted in Urok clashing with well-meaning adventurers who seek to destroy the Yioxat tribe without realizing the kobolds are unwilling servants.

Plot Hooks

Game Masters may consider the following plot hooks as a means of integrating Urok into any Pathfinder Second Edition game.
  • Urok arrives in the same town as the heroes. He is met with unwelcoming glances and even fear from the townsfolk. The pleading kobold asks anyone who will listen that he is in need of cold iron weapons to slay the devil that terrorizes his kin.
  • A local noble tasks the heroes with clearing the Yioxat kobold tribe from the nearby wilderness. As they approach the tribe, Urok makes himself known and attempts to force the heroes away.
  • A fleeing Urok runs into the heroes as they are travelling. He is holding a large egg and shoves it into the heroes' hands. He explains the egg has been warded and needs to be kept away from evil eyes before he runs away.


Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite UrokCreature 10

Legacy Content

Unique LN Small Aphorite Humanoid Kobold 
Source No-Prep Character: Urok pg. 0
Male aphorite kobold infiltrator
Perception +20; darkvision, low-light vision
Languages Aklo, Common, Draconic, Infernal, Undercommon, Utopian
Skills Acrobatics +22, Arcana +22, Athletics +15, Deception +18, Devil Lore +22, Diplomacy +18, Intimidation +18, Nature +18, Occultism +22, Religion +18, Society +22, Stealth +22, Survival +18, Thievery +22, Yioxat Tribe Lore +22
Str +0, Dex +4, Con +0, Int +4, Wis +2, Cha +2
Items +1 striking returning dagger
AC 29; Fort +17, Ref +23, Will +20
HP 160
Preemptive Reconfiguration [reaction] Frequency once per day; Trigger Urok would take bludgeoning piercing, or slashing damage; Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage.Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of Preemptive Reconfiguration isn't expended and he can use it a second time.
Speed 25 feet
Melee [one-action] dagger +21 [+17/+13] (agile, finesse, versatile S), Damage 2d4+2+8 piercingRanged [one-action] dagger +21 [+17/+13] (agile, finesse, thrown 10 feet, versatile S), Damage 2d4+2+8 piercingCrystalline Dust [two-actions] Frequency once per day; Effect Urok disperses the crystalline motes coating his body as a haze. He becomes concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.Draconic Exemplar green dragonKobold Breath [two-actions] (arcane, evocation, poison) Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 27 basic Fortitude save). He can't use Kobold Breath again for 1d4 rounds.Mastermind If Urok successfully identifies a creature using Recall Knowledge, that creature is flat-footed against his attacks until the start of his next turn; if he critically succeeds, it's flat-footed against his attacks for 1 minute.Skirmish Strike [one-action] Frequency once per round; Effect Urok either Steps and then Strike, or Strikes and then Steps.Sneak Attack Urok's Strikes deal an additional 2d6 precision damage to flat-footed creatures.