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PFS LimitedChronicler

Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

ChroniclerCreature 3

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 216
Perception +14
Languages Common
Skills Map Lore +17, Nature +14, Scribing Lore +17, Society +12, Survival +14
Str +2, Dex +2, Con +1, Int +4, Wis +4, Cha +0
Items crossbow (20 bolts), dagger, journal, leather armor, maps, scroll of acid arrow, scroll of heal, staff
AC 18; Fort +8, Ref +9, Will +9
HP 45
Live to Tell the Tale [reaction] Frequency once per day; Trigger The chronicler is dying; Effect The chronicler reduces their dying condition by 1. If the chronicler is no longer dying, they remain unconscious for at least 1 hour or until they regain 1 Hit Point.
Speed 25 feet
Melee [one-action] dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercingMelee [one-action] staff +7 [+2/-3] (two-hand d8), Damage 1d4+2 bludgeoningRanged [one-action] crossbow +7 [+2/-3] (range increment 120 feet, reload 1), Damage 1d8 piercingPrimal Prepared Spells DC 20, attack +12; 2nd entangle, flaming sphere; 1st fleet step, longstrider, pass without trace; Cantrips (2nd) know direction, light, ray of frost, sigil, tanglefoot
Scroll Mastery The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition.

All Monsters in "Explorers"

NameLevel
Chronicler3
Guide4
Tomb Raider5
Torchbearer0

Explorers

Source Gamemastery Guide pg. 216
The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.

Sidebar - Additional Lore Pathfinder Chronicles

The Pathfinder Society's quarterly compilation includes outlandish tales like the following.
  • A mount gleams of silver, its inhabitants beings born of metal.
  • A hedge maze extends to faraway nations and distant worlds.
  • In faraway chasms, the haunted clockwork wails in a thousand voices.