General Hazards | Adventure-Specific Hazards | Weather Hazards


Clockwork DancersHazard 7

Legacy Content

Unique Complex Mechanical Trap 
Source The Enmity Cycle pg. 45
Complexity Complex
Stealth +16 (expert)
Description Several clockwork humanoid figures armed with spinning blades move throughout the area.
Disable Thievery DC 25 (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.
AC 24, Fort +18, Ref +16, Will +12
Hardness 15, HP 58 (BT 29); Immunities critical hits, object immunities, precision damage, Weaknesses sonic 10
Spring Attack [reaction] Trigger A creature ends its turn in F2; Effect Clockwork figures spring out from the pillars and attack anyone on the stage with a spinning blade Strike. The trap then rolls initiative.
Routine (1 action) The clockwork dancers target each creature on the stage within 10 feet of a pillar by a spinning blade Strike.
Spinning Blade [one-action] blade +18, Damage 2d8+9 slashing
Reset The trap deactivates after 4 rounds and resets after 1 minute.