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Rusted DoorHazard 2

Uncommon Magical Trap 
Source Rusthenge pg. 32
Complexity Simple
Stealth DC 18 (trained)
Description Shards of rust extend from the door and crumble away to cling to the flesh and clothes of anyone who attempts to open or damage the door.
Disable DC 18 Thievery to deface the hidden runes that allow the trap to activate, or DC 21 Religion to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak
AC 15, Fort +11, Ref +5
Hardness 8, HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Inflict Rust Creep [reaction] Trigger A non-worshipper of Xar-Azmak attempts to open the door or causes damage to it with a melee Strike; Effect The triggering creature is exposed to rust creep as tendrils of rust-red energy seem to slither out of the rusty patches on the door to rasp strangely gently against exposed skin.
Reset The rusted door resets automatically after 1 round.