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Saggorak Poltergeist

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 35
Recall Knowledge - Undead (Religion): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Saggorak PoltergeistCreature 13

Legacy Content

Rare LE Medium Incorporeal Spirit Undead 
Source Pathfinder #148: Fires of the Haunted City pg. 45
Perception +22; darkvision
Languages Dwarven, Necril
Skills Acrobatics +27, Intimidation +26, Stealth +27
Str -5, Dex +7, Con +2, Int -1, Wis +4, Cha +5
Site Bound The Saggorak poltergeists cannot travel more than 120 feet from area F2.
AC 35; Fort +20, Ref +27, Will +24
HP 200 (rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Natural Invisibility A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.Rejuvenation (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. These Saggorak poltergeists no longer rejuvenate once King Harral no longer exists as an undead ruler of Saggorak.Telekinetic Defense [reaction] Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Speed fly 30 feet
Ranged [one-action] telekinetic object +29 [+24/+19] (evocation, magical, occult, range increment 60 feet), Damage 4d12+2 bludgeoning, piercing, or slashing (depending on object)Occult Innate Spells DC 35, attack +29 (+4 dmg); 6th telekinetic haul (at will), telekinetic maneuver (at will); Cantrips (6th) mage hand
Frighten [one-action] (concentrate, emotion, fear, incapacitation, mental) Requirement The poltergeist must be invisible. Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 35 Will save, becoming frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.Telekinetic Storm [two-actions] (concentrate, evocation, occult) The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.
  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a –2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 6d12. It deals 2d12 damage on a failure, and no damage on a critical failure.