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Elemental Vessel, Water

Spellcasters create elemental vessels by harvesting raw elemental energy and then binding it within a specially enchanted magic circle to grant it life.

Recall Knowledge - Elemental (Arcana, Nature): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Elemental Vessel, WaterCreature 16

Legacy Content

Uncommon N Large Aquatic Elemental Water 
Source Pathfinder #161: Belly of the Black Whale pg. 82
Perception +28
Languages Aklo, Aquan, Common
Skills Athletics +32, Stealth +32
Str +8, Dex +8, Con +8, Int +0, Wis +0, Cha +0
Spell Circle (mental) By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed.
AC 40; Fort +30, Ref +28, Will +22
HP 225; Immunities bleed, paralyzed, poison, sleep; Resistances fire 15
Dispel Vulnerability Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time.
Speed 35 feet, swim 100 feet
Melee [one-action] wave +30 [+25/+20] (reach 10 feet), Damage 3d12+12 bludgeoning plus Push 10 feetArcane Innate Spells DC 38, attack +30; 8th polar ray; 7th prismatic spray, volcanic eruption; 6th fireball, purple worm sting; 5th mariner's curse, wall of ice; 4th dimension door, wall of fire; 3rd earthbind, paralyze, vampiric touch; 2nd dispel magic, obscuring mist, touch of idiocy; 1st hydraulic push, shocking grasp, spider sting
Engulf [two-actions] DC 35, no damage, Escape DC 35, Rupture 28Internal Spell Strike [one-action] The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch.

Sidebar - Additional Lore Versatile Creations

Some spellcasters favor elemental vessels because of their versatility. Their power and intelligence make them excellent guardians when not inhabited. But they can also be imbued with useful spells and inhabited from any distance, allowing spellcasters to influence events far from their location.

All Monsters in "Elemental, Water"

NameLevel
Blizzardborn6
Boiling Spring13
Brine Shark3
Coldmire Pond8
Dewdrop Jelly1
Elemental Tsunami11
Elemental Vessel, Water16
Icewyrm10
Icicle Snake2
Living Waterfall5
Mist Stalker4
Quatoid7
Tidal Master9

Elemental, Water

Source Bestiary pg. 152
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Related Creatures "Civilized" Elementals

Some elementals, such as invisible stalkers, xorns, and salamanders, have specific cultures and personalities that elevate them beyond simple magical creatures or manifestations of living energy. These creatures are often found in larger settlements or living alongside genies on their respective planes.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, fire, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Additional Lore Elemental Beings

The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Related Creatures Elemental Creatures

Not all elementals are lumbering, humanoid-shaped creatures. Some take on the forms and natures of animals and beasts from the Material Plane. These creatures often behave in ways similar to their Material Plane counterparts, even though as elementals they lack the animalistic instincts mortal creatures have when it comes to hunting, reproducing, and the like. Elemental creatures are favorites of conjurers due to their small size, relative ease of summoning, and varied abilities.

Sidebar - Additional Lore Elemental Lords

The most powerful elementals are demigods known as elemental lords. Until recently, only four evil elemental lords ruled over realms on the Elemental Planes. However, recent events have allowed the previously imprisoned good elemental lords to return to their realms, causing massive conflicts that could lead to planar wars.

Sidebar - Locations Elemental Vortexes

Where the boundary between planes wears thin, elementals manifest in the world through churning vortexes. Such gateways might lie at the heart of a volcano, a deep ocean trench, in regions beset with earthquakes, or within great storms.

Sidebar - Advice and Rules Flame and Fathom Meet

Though fire and water classically oppose one another, in the right mixture they can become a dangerous combination. Water elementals heated to a scalding temperature through natural factors such as underwater volcanoes might deal 1d6 persistent fire damage with their Strikes, while fire elementals infused with moisture might exude clouds of obscuring or even blinding steam.

Sidebar - Advice and Rules Melting Elementals

Add the following optional reaction to the icicle snake, blizzardborn, and icewyrm water elementalsfor a water elemental that changes phase in response to players' actions.
Vent Steam [reaction] Trigger The elemental takes fire damage and is reduced to half its health or lower; Effect The elemental melts into a column of boiling steam. For 1 minute or until the elemental is dealt cold damage, whichever comes first, any Strikes or abilities that deal cold damage instead deal fire damage, and the elemental's cold immunity and fire vulnerability are reversed.

Sidebar - Related Creatures Monstrous Elementals

Some elementals are more than living incarnations of air, earth, fire, or water. Creatures like the genie, the uthul, or the zaramuun have their own complex ecologies and societies. While these creatures originally hail from an Elemental Plane, they can often be found on the Material Plane as well.

Sidebar - Related Creatures Other Elementals

When energies from elemental planes mix, unusual elemental life can form. The combination of fire and earth, for example, can spawn magma elementals, while air and water can create ice elementals. Lightning elementals form from a conjunction of fire and air, while water and earth give birth to mud elementals. It’s possible that in the vastness of the Great Beyond, even more unusual elementals might exist, although they are as rare as they are strange.

Sidebar - Related Creatures Primal Elementals

The most well known of all elementals are the primal elementals, creatures composed entirely of air, earth, fire, or water with roughly humanoid shapes. Many primal elementals are named after natural disasters, ranging from those relatively small in scale (and roughly the size of Medium humanoids) to much larger ones (often the size of small buildings). Primal elementals can often be found in areas where their namesake disasters have recently struck.

Sidebar - Locations Secrets of the Sea

The oceans of the Plane of Water are endless expanses stretching forever in all directions, but for most mortals, even the seas of the Universe have unfathomable depths. Mysterious creatures and frightening truths wait just below the surface, ready to reveal themselves to those willing to peer just beyond the limits of their vision.