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Corrosive Lizard

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 18
Recall Knowledge - Fiend (Religion): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Corrosive LizardCreature 1

Legacy Content

Uncommon NE Medium Animal Fiend 
Source Pathfinder #151: The Show Must Go On pg. 45
Perception +7; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +4, Athletics +6, Stealth +4
Str +2, Dex +2, Con +4, Int -4, Wis +1, Cha -2
AC 16; Fort +8, Ref +6, Will +3
HP 20; Immunities acid; Weaknesses good 3
Gnashing Bite [reaction] Trigger A creature grabbed by the corrosive lizard's jaws fails a check to Escape Effect The lizard's jaws deal 1d6 piercing damage and 1d6 acid damage to the triggering creature.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +9 [+4/-1], Damage 1d10-2+2 piercing plus 1d6 persistent acid damage and GrabGout of Acid [two-actions] (acid, primal) The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 18 basic Reflex save). The lizard can't use Gout of Acid again for 1d4 rounds.Lurching Charge [two-actions] The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.