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Mastiff Of Tindalos

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Mastiff Of TindalosCreature 15

Legacy Content

Rare NE Medium Aberration Evil Time 
Source Kingmaker Adventure Path pg. 416
Variant hound of Tindalos
Perception +29; greater darkvision
Languages Aklo
Skills Acrobatics +31, Athletics +27, Occultism +31, Stealth +31, Survival +27 (+29 to Track)
Str +6, Dex +8, Con +4, Int +8, Wis +6, Cha +4
AC 37; Fort +23, Ref +29, Will +27
HP 210; Immunities cold; Resistances mental 15, poison 15, physical 15
Otherworldly Mind [reaction] (mental) Whenever a creature targets the hound with a mental effect, that creature takes 8d6 mental damage (DC 33 basic Will save). On a critical failure, it also becomes confused for 1d4 rounds.Ripping Gaze (aura, evocation, occult, visual) 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 8d6 slashing damage (DC 33 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.Vulnerable to Curved Space When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Speed 30 feet, fly 30 feet
Melee [one-action] jaws +29 [+24/+19], Damage 3d12+14Melee [one-action] claws +29 [+25/+21] (agile), Damage 3d10+14Occult Innate Spells DC 32, attack +29; 8th discern location; 7th dimension door (at will), dimensional anchor, haste; 6th invisibility (self only), locate, slow
Angled Entry [free-action] (conjuration, occult, teleportation) The hound of Tindalos casts a 7th-level dimension door spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.
Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.