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Keznin Nevarmo

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Keznin NevarmoCreature 9

Legacy Content

Unique NE Medium Humanoid Tengu 
Source Night of the Gray Death pg. 8
Male tengu herbalist
Perception +9; low-light vision
Languages Common, Elven, Tengu
Skills Diplomacy +9, Medicine +8, Nature +12, Religion +8, Society +10, Survival +8
Str +0, Dex +3, Con +0, Int +4, Wis +4, Cha +3
Expert Herbalist Keznin can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidote, and antiplagues.
Items antidote (moderate) (2), antiplague (moderate) (2), elixir of life (moderate) (2), healer's tools (expanded), religious symbol of Pharasma
AC 17; Fort +6, Ref +9, Will +12
HP 150
Speed 25 feet
Melee [one-action] beak +10 [+5/+0] (finesse, unarmed), Damage 1d6+4 piercingMelee [one-action] staff +7 [+2/-3] (magical, two-hand d8), Damage 1d4+4 bludgeoningRisky Treatment [reaction] (concentrate, fortune, manipulate) Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds; Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes 2d6 poison damage, and Keznin rerolls the check.