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Ygrik

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak YgrikCreature 1

Legacy Content

Unique LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 50
Male kobold jailer
Perception +7; darkvision
Languages Common, Draconic
Skills Acrobatics +5, Crafting +4 (+6 traps), Intimidation +6, Stealth +5, Survival +3
Str +1, Dex +4, Con +2, Int +0, Wis +1, Cha +2
Items +1 flying talon, keys to prisoner cages, leather armor
AC 15; Fort +6, Ref +8, Will +3
HP 20
Speed 25 feet
Melee [one-action] flying talon +9 [+4/-1] (finesse, trip), Damage 1d4-2+3 piercingRanged [one-action] flying talon +9 [+4/-1] (ranged trip, tethered, thrown 10 feet), Damage 1d4-2+3 piercingIntimidating Retreat [one-action] Requirements Ygrik is adjacent to at least one enemy and at least one ally; Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.Sneak Attack Ygrik deals an additional 1d6 precision damage to flat-footed creatures.