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Jekkajak

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite JekkajakCreature 5

Legacy Content

Unique LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 62
Female kobold sorcerer
Perception +11; darkvision
Languages Common, Draconic
Skills Arcana +9, Deception +14, Intimidation +14, Religion +11, Stealth +13
Str +0, Dex +3, Con +2, Int +1, Wis +1, Cha +4
Items heartripper blade, greater hat of disguise
AC 23; Fort +12, Ref +15, Will +11
HP 75
Speed 25 feet
Melee [one-action] heartripper blade +12 [+8/+4] (agile, finesse, versatile S), Damage 2d4+2 piercingDivine Spontaneous Spells DC 23, attack +15 (+4 dmg); 2nd death knell, dispel magic, heal, sound burst (4 slots); 1st command, fear, heal, ray of enfeeblement (4 slots); Cantrips (2nd) detect magic, divine lance, message, prestidigitation, shield
Sorcerer Bloodline Spells DC 23, 1 Focus Point (+4 dmg); 1st diabolic edict
Smoky Retreat [three-actions] (divine, evocation, move) Frequency once per hour; Requirements Jekkajak is adjacent to at least one enemy; Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 23 Fortitude save or become sickened 1 by the foul smoke (or sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-level spell that requires a somatic component.