Zephyr Guard Dedication Feat 2This Feat may contain spoilers from the Age of Ashes Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #149: Against the Scarlet Triad pg. 81Archetype Zephyr Guard
As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety. You gain a +1 circumstance bonus to Perception checks against attempts to
Palm an Object,
Steal, or
Conceal an Object (including you’re
Seeking concealed objects). You become trained in
Society and Katapesh
Lore; if you were already trained, you become an expert instead.
Special You can’t select another dedication feat until you have gained two other feats from the Zephyr Guard archetype.
Zephyr Guard Dedication Leads To...
Decry Thief,
Know the Beat,
Relentless Disarm,
Unfazed AssessmentTraits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.