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PFS StandardAlter Ego Dedication Feat 2

Legacy Content

Uncommon Archetype Dedication 
Source Dark Archive pg. 126
Archetype Alter Ego
Prerequisites trained in Deception and Stealth

You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. You become an expert in Deception. You gain the Assume a Role activity.

Assume a Role (concentrate) Requirements You've spent at least 1 hour studying a creature whose role you intend to copy and have done so within the last 3 days. This could include meeting and learning from someone in that role, tailing and spying on someone, using magic to observe them at work, or some other method, as long as you have a visual source of information; Effect You quickly and accurately learn how to do mundane jobs or at least copy the movements enough to appear as if you do. A chosen role can take many forms—from cook, cleaner, or librarian to cult member, priest, or duke—but it's always a role and never a specific individual.

You perform the Impersonate activity to pass as a member of the role you observed and gain a +1 circumstance bonus to any Deception checks you attempt in your impersonation. This takes the normal amount of time it takes you to Impersonate. You also choose one Lore skill relevant to that role (such as Farming Lore for a farmer). While in your role, you gain a +1 circumstance bonus to checks for that Lore skill, and if you're untrained in it, you can use your level as your proficiency bonus. You stop assuming the role after 24 hours, if you start studying for a new role, or if you choose to.

Special You can't select another dedication feat until you've gained two other feats from the alter ego archetype.

Alter Ego Dedication Leads To...

Borrow Memories, Change of Face, Fake It Till You Make it, Illusory Identity, In Plain Sight, It Was Me All Along!, Muscle Mimicry, Sound Mirror, Swap Reflections, We're on the List

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

You must select a feat with this trait to apply an archetype to your character.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.