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PFS StandardToshigami

Toshigami are especially powerful kami who protect cherry trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of blossoming, flourishing, and wilting that cherry trees exhibit provides a striking visual metaphor for toshigami, who wield immense powers over growth, decay, and even time.

Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals who fight for just causes. Likewise, it isn't unheard of for toshigami to aid virtuous souls in dire need of healing or restoration. In truth, blossom kami are so rare and enigmatically aloof that few mortals have ever encountered such beings. Decades, even centuries, might pass before a humble village realizes that a toshigami inhabits its beloved cherry tree.

The stories persist, however, as they have for ages, leading to a widespread appreciation for cherry trees. The site of a new village might be chosen due to its proximity to an ancient cherry tree, and cherry trees are planted and carefully tended in larger population centers, both for their beauty and out of respect for the blossom kami. Should a toshigami choose one such tree as their ward, so much the better for the entire community.

Recall Knowledge - Spirit (Occultism): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

ToshigamiCreature 15

Legacy Content

Rare NG Medium Kami Spirit 
Source Bestiary 3 pg. 145
Perception +30; darkvision
Languages Common; speak with plants, telepathy 150 feet
Skills Acrobatics +30, Diplomacy +31, Medicine +28, Nature +30, Stealth +28, Survival +30
Str +5, Dex +7, Con +6, Int +2, Wis +7, Cha +8
Ward (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A toshigami's ward is a specific cherry tree.
Items +2 striking staff
AC 35; Fort +25, Ref +28, Will +30
HP 370; Weaknesses cold iron 15
Attack of Opportunity [reaction]
Speed 50 feet, fly 50 feet
Melee [one-action] staff +30 [+25/+20] (magical, two-hand d8), Damage 2d4+13 bludgeoning plus fleeting blossoms and touch of agesDivine Innate Spells DC 36; 7th finger of death, haste, regenerate; 6th restoration, slow, tree stride (at will; cherry trees only); 5th gentle repose, heal (×3), tree shape (cherry tree only); 4th status; Constant (9th) foresight (self only)
Fleeting Blossoms A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 negative damage to living creatures and an additional 1d6 positive damage to undead.Swift Staff Strike [two-actions] In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.Touch of Ages (curse, divine) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round.
Failure The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute.
Critical Failure As failure, but the conditions are permanent.

All Monsters in "Kami"

NameLevel
Kodama5
Shikigami1
Toshigami15
Zuishin10

Kami

Source Bestiary 3 pg. 141
Kami are divine nature spirits native to the lands of Tian Xia, far to the east of the Inner Sea region. They serve as guardians of natural objects and places they protect—their “wards”—and are ancient enemies of the oni. Kami can merge with their wards, allowing them to surreptitiously watch anyone who treads upon their sacred grounds. Kami leave those who they deem harmless alone, but the spirits fight vigilantly to scare away anyone perceived as a threat. Kami choose their own wards, though many mortals seek to attract them to sites that might require protection, leading to a proliferation of certain trees, statues, gates, and other symbolic elements in areas where kami are known to dwell.

Sidebar - Additional Lore Attracting a Kami

Different cultures have different beliefs about the best way to attract a kami spirit such as a zuishin. Societies that strive to preserve the natural world—like elven tree-cities and small villages that balance their own population with those of other local creatures—are the most likely to be graced by a kami's presence.

Sidebar - Related Creatures Kami Allies

Kami are friends to arboreals, dryad, and other beings with spiritual ties to the natural world. Among mortals, druids are the most common recipients of kami aid, though these spirits might help anyone whose mission involves the protection of their particular ward.

Sidebar - Treasure and Rewards Kami Treasure

Kami have no use for valuables or other material possessions, but the sites they protect are often rich with natural resources or even sometimes dotted with relics from bygone eras. One of the greatest kami treasures is a kodama's straw rope. Although these ropes grant no power to mortals, a freely gifted kodama rope is seen as a mark of the utmost purity and worthiness.

Sidebar - Additional Lore Kami Worship

Although kami aren't gods, people sometimes worship or pray at a tree or location where a kami is known to reside. Kami regard this behavior as a curious affectation of mortals, and they make no attempts to dissuade or encourage such reverential treatment as long as it doesn't threaten the safety of their wards.