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Life's Fresh Bloom [two-actions] Spell 4

This Spell may contain spoilers from the Season of Ghosts Adventure Path

Legacy Content

Rare Healing Necromancy Positive 
Source Pathfinder #197: Let the Leaves Fall pg. 75
Traditions divine, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Area 20-foot burst
Duration sustained up to 5 rounds
The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living and non-nindoru creature that starts its turn standing on the ground in the area recovers 1d6 Hit Points and gains a +5-foot status bonus to its Speed until the end of its next turn. Nindoru fiends and undead that start their turn in the area of life's fresh bloom instead become sickened 1 unless they succeed at a Fortitude saving throw.

    Heightened (7th) Increase the Hit Points restored to 1d8 and the sickened condition value to 2.
    Heightened (10th) Increase the Hit Points restored to 1d10 and the sickened condition value to 3.