Ghost Hunter Dedication Feat 2This Feat may contain spoilers from the Abomination Vaults Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #163: Ruins of Gauntlight pg. 81Archetype Ghost HunterPrerequisites trained in
Occultism or
Religion
You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. Pick
Spirit Lore or Haunt Lore; you become trained in this skill. If you were already trained in both skills, you become trained in a new Lore skill of your choice.
Choose two cantrips from the occult spell list. Each cantrip must have the
divination,
enchantment, or
necromancy trait. You can cast these spells as innate occult spells. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma.
Special You can't select another dedication feat until you have gained two other feats from the ghost hunter archetype.
Ghost Hunter Dedication Leads To...
Ghost Strike,
Grave's Voice,
Investigate Haunting,
Peer Beyond,
Spirit SpellsTraits
Archetype: This feat belongs to an archetype.
Dedication: You must select a feat with this trait to apply an archetype to your character.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.