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Hryngar Breccia Squad

A hryngar breccia squad is a group of hryngar martial combatants armed with melee weapons and steel shields. Though more likely to be encountered near large hryngar settlements, these strike forces see wide use throughout the Darklands. Hryngar breccia squads often serve as military units, mercenary companies, city patrols, and caravan guards. Like all warriors, the favored combat methods of a hryngar breccia squad change by location, often due to surrounding environment and popular equipment.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Hryngar Breccia SquadCreature 9

Legacy Content

Uncommon LE Gargantuan Duergar Dwarf Humanoid Troop 
Source Pathfinder #195: Heavy is the Crown pg. 87
Perception +18; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +21, Crafting +18, Intimidation +16, Religion +18, Survival +18
Str +6, Dex +2, Con +4, Int +2, Wis +3, Cha +1
AC 28; Fort +20, Ref +15, Will +18; +2 status to all saves vs. magic
HP 150; Thresholds 100 (12 squares), 50 (8 squares); Weaknesses area damage12, splash damage 6
Light Blindness Troop Defenses Attack of Opportunity [reaction] Shield Block [reaction]
Speed 20 feet; troop movement
Bolt Barrage [two-actions] The hryngar breccia squad draws or reloads its crossbows, then launches a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 4d8 piercing damage (DC 28 basic Reflex save). When the hryngar breccia squad is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Form Up [one-action] General Melee [one-action] to [three-actions] Frequency once per round; Effect The hryngar breccia squad engages in a coordinated attack with its melee weapons against each enemy within 5 feet (DC 28 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8+6 bludgeoning damage
[two-actions] 2d8+10 bludgeoning damage
[three-actions] 3d8+14 bludgeoning damage
Push Back [one-action] Requirements The hryngar breccia squad has its shields raised; Effect The hryngar breccia squad pushes against adjacent foes, knocking them back. The hryngar breccia squad attempts an Athletics check to Shove, comparing the result to the Fortitude DC of each enemy within 5 feet of the hryngar breccia squad. The hryngar breccia squad is not knocked prone on a critical failure.Raise Shields [one-action] The hryngar breccia squad raises steel shields, with the effects of Raise a Shield.Troop Movement Whenever the hryngar breccia squad Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the hryngar breccia squad enters difficult terrain, the extra movement cost applies to the entire hryngar breccia squad.

Sidebar - Advice and Rules Rift Jumpers

Hryngar breccia squads that specialize in spelunking are known as Rift Jumpers, named for their reckless leaps into perilous chasms. They swap their shields and warhammers for light picks and train with their climbing equipment until it serves as an extension of their body. Rift Jumpers lose the Raise Shields, Shield Block, and Push Back actions, and gain a climb Speed of 20 feet.

All Monsters in "Duergar"

NameLevel
Duergar Bombardier1
Duergar Sharpshooter0
Duergar Taskmaster2
Hagegraf Royal Guard5
Hryngar Assassin7
Hryngar Battlepriest9
Hryngar Breccia Squad9
Hryngar Forgepriest6
Hryngar King's Agent5

Duergar

Source Bestiary pg. 138
Deep beneath the surface, duergars stubbornly claim the ancestral subterranean homelands of the dwarves as their own, having refused to venture to the surface along with their modern dwarven cousins. An exiled dwarven deity named Droskar offered duergars salvation from the horrors of the Darklands, and in exchange duergars endlessly toil in his honor within their subterranean empire. Notorious slavers, duergars regularly raid other Darklands settlements as well as surface communities in constant search of living beings to task with endless amounts of work in their harsh and exhausting settlements.

Duergars are gray-skinned creatures, often referred to as “ashen” by those surface dwarves willing to speak of them. These subterranean dwarves have a strong natural connection with cave-dwelling vermin, and it’s common to see duergar caravans drawn by teams of immense beetles. Most duergars devote themselves to the worship of Droskar, a taskmaster of a god who demands back-breaking toil in addition to regular prayer. Duergar leadership often consists of powerful divine servants of Droskar, along with incredibly stout warriors whose martial prowess ensures they can overcome any direct threat to their rule. Almost every aspect of duergar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

Sidebar - Locations Duergar Communities

Duergar communities are found deep underground in the ruins of abandoned dwarven cities. Generations of duergar occupation have resulted in the loss of dwarven history as the ashen honor their taskmaster deity by reworking traditional dwarven art into topics that elevate the exiled god. That duergars themselves seem incapable of achieving the heights of artistry mastered by their dwarven ancestors is both a source of frustration and shame that only fosters greater resentment of those who dwell on the surface.

Sidebar - Treasure and Rewards Highhelm Propaganda

Upworlders often believe that hryngars make shoddy weapons and armor, but this is propaganda spread by dwarves on the surface. Any proud hryngar knows that if you work hard enough on a project, it will come out just as well as crafters who rely on clever secrets and modern techniques. Therefore hryngar-made products often have fewer aesthetic elements in their design. Their creations tend to focus more on pure function.

Sidebar - Additional Lore Occult Traditions

Unlike classical dwarven practitioners of magic, duergars have embraced the practice of occultism. All duergars have at least a few innate occult spells, primary among them being the ability to magically increase their size. This power not only aids them in intimidating and bullying their slaves, but also serves as a potent combat option against their many enemies.

Sidebar - Additional Lore Upworlder Prejudice

Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are murderous, which, of course, isn't the case. The Darklands are a harsh realm, and the people who live there have adapted to survive in an unforgiving environment that rewards the strong and punishes the meek. Yet despite this, there are still rich cultures and compassionate beings below the surface of Golarion.