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Copper Hand Rogue

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Copper Hand RogueCreature 4

Legacy Content

Rare LE Medium Human Humanoid 
Source Pathfinder #158: Sixty Feet Under pg. 16
Perception +13
Languages Common, Vudrani
Skills Acrobatics +12, Athletics +10, Deception +11, Stealth +12, Thievery +12
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Items black adder venom (5 doses), hand crossbow (10 bolts), leather armor, shortsword
AC 21; Fort +12, Ref +14, Will +10
HP 60
Nimble Dodge [reaction] Trigger A creature targets the Copper Hand rogue with an attack, and the rogue can see the attacker; Effect The rogue dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] shortsword +14 [+10/+6] (agile, finesse, versatile S), Damage 1d6+5 piercingRanged [one-action] hand crossbow +14 [+9/+4] (range 60 feet, reload 1), Damage 1d6 piercingPoison Weapon [one-action] The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison.Sneak Attack The Copper Hand rogue deals 1d6 additional precision damage to flat-footed creatures.