All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


There is a Legacy version here.

PFS StandardSpear

Monk Thrown 20 ft. 
Source Player Core pg. 277 2.0, Tian Xia Character Guide pg. 127
Favored Weapon Arqueros, Baalzebul, Chamidu, Ghlaunder, Lysianassa, Mammon, Ra, Set, Tsukiyo, Walkena, Xhamen-Dor
Price 1 sp; Damage 1d6 P; Bulk 1
Hands 1
Type Melee; Category Simple; Group Spear

A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.

Traits

Monk:

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Thrown 20 ft.:

You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.

Specific Magic Weapons

Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali, Lionfish Spear, Splintering Spear