General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS StandardFiendish Magic Feat 9

Nephilim 
Source Player Core pg. 81
Prerequisites Grimspawn, Pitborn, or Hellspawn

You possess fiendish magic. Choose two of the following spells: disguise magic, false vitality, invisibility, see the unseen, shatter, or paranoia. You can use each of the chosen spells once per day as 2nd-rank divine innate spells. Grimspawn typically take false vitality and see the unseen, pitborn typically take paranoia and shatter, and hellspawn typically take invisibility and disguise.

Traits

Nephilim:

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.