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Arboreal Tar Tree

Recall Knowledge - Plant (Nature): DC 31
Recall Knowledge - Undead (Religion): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Arboreal Tar TreeCreature 9

Source Pathfinder #177: Burning Tundra pg. 31
Perception +18; darkvision
Languages Arboreal, Common, Necril, Sylvan
Skills Athletics +20, Intimidation +18, Nature +15, Stealth +18 (+22 in forests)
Str +6, Dex +3, Con +6, Int +2, Wis +4, Cha +4
AC 28; Fort +21, Ref +15, Will +18
HP 175 (negative healing); Immunities death effects, disease, paralyzed, poison, sleep; Resistances bludgeoning 10, piercing 10; Weaknesses axe vulnerability, fire 10
Axe Vulnerability An arboreal tar tree takes 10 additional damage from axes.
Speed 20 feet
Melee thorny branch +19 [+14/+9] (reach 15 feet), Damage 2d8+11 slashing plus improved grabRanged rock +19 [+14/+9] (brutal, range increment 60 feet), Damage 2d6+10 bludgeoningPrimal Innate Spells DC 25; 5th black tentacles, cloudkill, tree stride (only between dead trees); 3rd earthbind, slow, wall of thorns; 2nd shape wood (at will)
Spawn Tar Tree (necromancy, primal) A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.Throw Rock