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PFS StandardAncient Conspirator Dragon

Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise.

Recall Knowledge - Dragon (Arcana): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Ancient Conspirator DragonCreature 17

Uncommon Huge Dragon Occult 
Source Monster Core pg. 112
Perception +30; (32 to Sense Motive) darkvision, scent (imprecise) 60 feet
Languages Aklo, Common, Draconic, Shadowtongue, Sussuran; telepathy 100 feet
Skills Acrobatics +30, Athletics +30, Deception +35, Diplomacy +33, Intimidation +33, Lore +31 (any one region or settlement), Occultism +31, Performance +35, Society +31, Stealth +30
Str +9, Dex +5, Con +6, Int +6, Wis +7, Cha +8
AC 40; Fort +27, Ref +28, Will +32; +2 status to all saves vs. occult
HP 345; Immunities controlled, paralyzed, sleep
Retract Body [reaction] Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see; Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 50 feet, climb 50 feet, fly 200 feet
Melee [one-action] jaws +32 [+27/+22] (magical, reach 15 feet), Damage 3d8+17 piercingMelee [one-action] claw +32 [+28/+24] (agile, magical, reach 10 feet), Damage 3d6+17 slashingMelee [one-action] tail +30 [+25/+20] (magical, reach 20 feet), Damage 2d10+17 bludgeoningRanged [one-action] mental blast +31 [+26/+21] (mental, range 100 feet), Damage 6d6+6 mentalOccult Innate Spells DC 41; 9th dominate, mind probe, mind reading (at will), rewrite memory; 4th charm (at will), rewrite memory (at will)
Conjure Disguise (manipulate, occult, polymorph) Frequency once per day; Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is off-guard. If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.

The transformation has the effects of Change Shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.

If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise [two-actions] (occult) Requirements The dragon is wearing their conjured disguise; Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 18d6 bludgeoning damage to creatures in a 5-foot emanation with a DC 39 basic Reflex save. A creature that fails its save is dazzled for 1 round as it becomes covered in scraps from the disguise. Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, they recharge Smoke Breath.Rushed Transformation [three-actions] (concentrate, occult, manipulate, polymorph) Frequency once per hour; Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of humanoid form except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect. Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.Smoke Breath [two-actions] (occult, poison) The dragon unleashes a noxious cloud of smoke that deals 16d6 poison damage in a 60-foot cone (DC 39 basic Fortitude save). The smoke remains for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Smoke Breath again for 1d4 rounds.Sneak Attack The dragon's Strikes deal an additional 3d6 precision damage to off-guard targets.

All Monsters in "Dragon, Conspirator"

NameLevel
Adult Conspirator Dragon12
Ancient Conspirator Dragon17
Young Conspirator Dragon8

Dragon, Conspirator

Source Monster Core pg. 110
Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise.

Dragon

Related Groups Dragon, Adamantine, Dragon, Diabolic, Dragon, Empyreal, Dragon, Fortune, Dragon, Horned, Dragon, Mirage, Dragon, Omen
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

Sidebar - Locations Conspirator Dragon Lairs

While conspirator dragons keep hoards like other dragons, they also enjoy collecting secrets and extortion materials. These range from copies of letters, contracts thought to be secret, and other incriminating evidence that aid in achieving the dragon's goals. A given conspirator dragon's goals can be varied, and each keeps items related to this goal, such as deeds for a dragon looking to own a city or ancient tomes for a dragon looking to collect information on ancient civilizations. As most conspirator dragons live among settlements, they keep their hoards in large cellars, outside of the settlement in secretive forest or mountain lairs, or even in the vault of a local bank.

Sidebar - Advice and Rules Conspirator Dragon Spellcasters

Conspirator dragon spellcasters tend to cast the following spells.

Young Conspirator Dragon

Occult Prepared Spells DC 26, attack +19; 3rd clairaudience, paralyze, veil of privacy; 2nd calm, invisibility, paranoia; 1st bane, fear, phantom pain; Cantrips (3rd) daze, detect magic, figment, message, telekinetic projectile

Adult Conspirator Dragon

Occult Prepared Spells DC 33, attack +26; As young conspirator dragon, plus 5th scouting eye, synaptic pulse, truespeech; 4th clairvoyance, honeyed words, suggestion; Cantrips (5th) daze, detect magic, figment, message, telekinetic projectile

Ancient Conspirator Dragon

Occult Prepared Spells DC 39, attack +33; As adult conspirator dragon, plus 8th hidden mind, unrelenting observation; 7th duplicate foe, project image, warp mind; 6th mislead, scrying, truesight; Cantrips (8th) daze, detect magic, figment, message, telekinetic projectile

Sidebar - Related Creatures Vixalla

Though she's a relatively recent arrival to the politics of Taldor, the Countess Phisetta dis Alavir has made quite the impression among the country's nobility. When not out in public, the Countess sheds her noble persona and takes on her true form, that of the conspirator dragon Vixalla. The dragon maintains her hoard and a rotation of servants whose memories she regularly wipes in a cavern deep beneath her manor in Taldor's capital of Oppara.