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Bone Shard Toughs

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Bone Shard ToughsCreature 2

Legacy Content

Uncommon NE Medium Human Humanoid 
Source Pathfinder #181: Zombie Feast pg. 35
Perception +8
Languages Common
Skills Acrobatics +7, Athletics +7, Graydirge Lore +6, Stealth +7
Str +1, Dex +3, Con +2, Int +0, Wis +2, Cha +0
Items bone shards, lantern, leather armor
AC 17; Fort +8, Ref +9, Will +6
HP 30
Speed 25 feet
Melee [one-action] bone shard +10 [+5/+0] (finesse), Damage 1d6+2+2 piercingRanged [one-action] bone shard +10 [+5/+0] (thrown 20 feet), Damage 1d6+2+2 piercingPuncture [two-actions] (attack) Requirements The tough has two bone shards in hand; Effect The tough attempts to use one shard of bone to hammer another into a creature, creating a gaping wound. The tough attempts an Athletics check against the target's Reflex DC. On a hit, the target takes the listed bone shard damage and 1d4 persistent bleed damage.