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Summoning RuneHazard 3

Legacy Content

Complex Magical Trap 
Source Pathfinder #181: Zombie Feast pg. 40
Complexity Complex
Stealth +10 (trained)
Description A cloud of invisible magical sensors floats in the square above an invisible floor rune.
Disable DC 18 Acrobatics to approach without triggering the trap followed by DC 20 Thievery (trained) to disrupt the rune's summoning effect; alternatively, dispel magic (2nd level; counteract DC 17) to counteract the rune
Summon Monster [reaction] (arcane, conjuration, summoned); Trigger A creature enters the cloud of magical sensors; Effect The trap summons a cockatrice. The cockatrice rolls initiative and remains for 2d6 rounds; after this duration, the spell ends and the cockatrice disappears. The cockatrice also disappears if someone disables the trap before the duration expires. The cockatrice can use 3 actions each round and can use reactions, unlike most summoned creatures.
Reset The trap resets after 24 hours.