There is a Legacy version 
here.

Heal  
[one-action]  to  
[three-actions] Spell 1Healing Manipulate Vitality Source Player Core pg. 335 2.0Traditions divine, 
primalBloodline angelicCatalysts Healer's GelRange varies; 
Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the 
undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.  
[one-action]  The spell has a range of touch.  
[two-actions]  (
concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.  
[three-actions]  (
concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.