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There is a Legacy version here.

PFS StandardDandy

Source Player Core 2 pg. 195
You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette.

PFS StandardDandy Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites trained in Diplomacy

You are a consummate student of dignity, etiquette, and fashion. You become trained in Deception and Society; if you were already trained in either, you become an expert in it instead. You gain the Influence Rumor downtime activity.

PFS StandardDistracting Flattery [reaction] Feat 4

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; expert in Deception
Trigger You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior.

You know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a Deception check against the target’s Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.

PFS StandardGossip Lore Feat 4

Archetype 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication

Your time gossiping in fashionable salons keeps you informed on every topic. You are trained in Gossip Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the Dubious Knowledge skill feat. If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can’t increase your proficiency rank in Gossip Lore by any other means.

PFS StandardTut-Tut [free-action] Feat 4

Legacy Content

Uncommon Archetype Emotion Fear Mental Press 
Source Firebrands pg. 79 2.0
Archetypes Dandy, Duelist
Prerequisites Duelist Dedication, or Dandy Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You hit a creature with a melee attack roll.

The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 circumstance bonus to Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become frightened 2.

PFS StandardCutting Flattery Feat 5

Legacy Content

Uncommon Archetype Skill 
Source Firebrands pg. 79 2.0
Archetypes Dandy, Pirate
Prerequisites Dandy Dedication, or Pirate Dedication; trained in Intimidation
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to Coerce a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.

PFS StandardFabricated Connections Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; master in Deception

You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll Deception in place of a different skill when attempting to Earn Income, Make an Impression, Request, or Subsist. You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.

PFS StandardParty Crasher Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; master in Society

You attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn’t apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.