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Red Commander Ant

Second only to the hive's queen, red commanders hold absolute authority over the hive's other ants. Although no red commander can give orders to another, they nevertheless work in an eerie coordination to fulfill their missions as effectively as possible. They have a sense of adaptability and self-preservation that might lead them to abandon a dangerous task, even if doing so costs the lives of lower-ranking ants. Red commanders tend to show glimmers of individuality that other red ants don't, such as by marking their chitinous exoskeletons with commemorations of past battles and martial victories.

Recall Knowledge - Beast (Arcana, Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Red Commander AntCreature 17

Legacy Content

Rare N Huge Beast 
Source Pathfinder #174: Shadows of the Ancients pg. 73
Perception +30; darkvision, scent (imprecise) 60 feet
Languages Common
Skills Athletics +30, Diplomacy +32, Intimidation +32, Nature +29, Survival +29
Str +9, Dex +5, Con +6, Int +0, Wis +6, Cha +9
AC 40; Fort +29, Ref +28, Will +31
HP 315
Attack of Opportunity [reaction]
Speed 40 feet, climb 20 feet
Melee [one-action] mandibles +33 [+28/+23] (reach 10 feet), Damage 3d10+17 slashing plus Improved GrabMelee [one-action] stinger +33 [+29/+25] (agile, reach 10 feet), Damage 3d6+17 piercing plus red ant venomConstrict [one-action] 5d10, DC 38. Before using Constrict, the ant can choose to smash one creature that it has Grabbed or restrained against the ground. That creature uses the result one degree of success worse than its Fortitude save result against Constrict, but it is then no longer grabbed or restrained by the ant.For the Queen! [two-actions] (olfactory) The red commander ant gives a pheromone signal to spur other ants into a fury. All ants within 30 feet who can smell this signal gain a +1 status bonus to attack rolls, reduce their frightened condition to 0, and are immune to the frightened condition for 1 minute.Red Ant Venom (poison) Saving Throw DC 38 Fortitude; Maximum Duration 4 rounds; Stage 1 3d6 poison and enfeebled 1 (1 round); Stage 2 4d6 poison and enfeebled 2 (1 round); Stage 3 6d6 poison and enfeebled 3 (1 round)The Queen's Enemy [one-action] (concentrate) The red commander ant designates a single creature within 60 feet that it can see as its queen's enemy. All ants within 120 feet of the red commander ant deal an additional 1d8 bleed damage when they hit the target with mandibles Strikes. These effects last for 1 minute, or until the red commander ant uses The Queen's Enemy on a different creature.

All Monsters in "Gigantic Ant"

NameLevel
Alate Ant16
Red Commander Ant17
Red Guard Ant15

Gigantic Ant

Source Pathfinder #174: Shadows of the Ancients pg. 72
When the heroes are particularly small, an ordinary red ant can pose an impressive combat challenge. Against high-level heroes, though, simply making a mundane animal very large doesn't usually incorporate the quirks and tricks that make high-level fights so satisfying.