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Copper Hand Illusionist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Copper Hand IllusionistCreature 6

Legacy Content

LE Medium Human Humanoid 
Source Pathfinder #158: Sixty Feet Under pg. 23
Perception +17
Languages Common, Vudrani
Skills Acrobatics +15, Arcana +15, Deception +11, Stealth +15, Thievery +15
Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0
Items moderate healing potion, +1 dagger, spellbook
AC 24 (with <%SPELLS%174%%>mage armor); Fort +10, Ref +15, Will +14
HP 90
Speed 25 feet
Melee [one-action] dagger +15 [+11/+7] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+5 piercingArcane Prepared Spells DC 25, attack +17 (+4 dmg); 3rd haste, hypnotic pattern, vampiric touch; 2nd dispel magic, invisibility, mirror image, telekinetic maneuver; 1st color spray, illusory disguise, illusory object, spider sting; Cantrips (3rd) daze, detect magic, electric arc, ghost sound, shield
Sneak Attack The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.